|“||But in the north Melkor built his strength, and he slept not, but watched and laboured; and the evil things that he had perverted walked abroad, and the dark and slumbering woods were haunted by monsters and shapes of dread. And in Utumno he gathered his demons about him, those spirits who first adhered to him in the days of his splendour, and became most like him in his corruption […].||”|
–The Silmarillion, Of the Coming of the Elves and the Captivity of Melkor
Utumno, also known as Udûn, was the first fortress of Melkor, built many tens of thousands of years before the Third Age. It was delved deep within the earth in the far north of the world, being comprised of many dungeons, tunnels, and halls of ice, obsidian, and fire. In Utumno, Melkor bred many evil and secret things, such as the first of the Orcs, Wargs, Trolls, and Dragons.
In the Years of the Trees, a time so old that none or the Elves still in the Hither Lands can remember, the Valar laid waste to Utumno after a great battle where after Melkor was chained and brought to Valinor. They threw the great iron gates open, and Melkor's crown was beaten into his chain. Yet the ruins of Utumno endured, and it is whispered that somewhere deep within the wastes of the Forodwaith lies a forgotten entrance to the Pits of the Underworld.
Another Dimension Edit
In addition, the map of Middle-earth will only depict Ocean when the player is in Utumno. You cannot sleep in this realm, either; any beds you place and attempt to sleep in will simply explode. Besides, who in their right mind would try to get some "Z"s in Melkor's stronghold?
Entering Utumno Edit
List of SuppliesEdit
It is advised to bring many supplies before heading to Utumno:
- Food (lots) and some fur armour in order to survive the cold of Forodwaith as long as possible.
- Make sure to bring along another, stronger suit of armour to use once you enter the Pits.
- Good ranged and melee weapons; any weaponry should do now because of the weapon cooldown mechanic implemented in Public Beta 25, a crossbow makes a good ranged weapon, although a bow will do.
- Plenty of ammunition for your ranged weapon.
- Athelas brew (to heal fast)
- Miruvor or Orc draughts (to give you that extra boost)
- Dwarven tonic (because it's dark down there)
- Different types of Ent draughts such as green, (speed, strength) yellow, (regeneration) red, (fire resistance) silver, (night vision).
- At least two water buckets for fighting a Balrog and for slowing down Trolls, and other fast enemies. Although it should be noted that water will freeze in the ice level, and evaporate in the fire level.
- A stack and half (or more) of cobblestone, for building a quick shelter or to build walls. Don't forget a pickaxe as well.
- A stack of wood logs (you never know when wood might come in handy).
While not completely necessary to conquer Utumno, the following items may come in handy at some point or other:
- Anvil (to repair broken armour and weapons)
- Extra material your armour and weapons are made of (for fixing weapons and armour on the anvil)
- A crafting table of the faction you're allied with
- A Pickaxe of the Underworld if you've already got one, because you can take the special blocks of Utumno for decorating your base.
- If you have the alignment and the money, a Horn of Conquest can come in very handy in a desperate situation.
- Some troops (warning it´s hard getting your troops into the pit).
Do not bring torches or the supplies to make them, because torches are fairly ineffective in the permanent darkness of Utumno. All they will do is take up precious, valuable space in your Inventory.
The Pits Edit
On the southwest side of the Forodwaith mountains is a valley, and at the end of this valley is a large ruin: the entrance to Utumno. Once you have reached this structure you should create a custom waypoint there to avoid having to undertake the long journey every time you wish to visit Utumno. See the Pits for further information on finding this structure.
The ruins will have a hole in one corner of its base. Inside you can find stairs leading to a room with a seemingly endless black pit in the ground. Jump in it and you will enter Utumno. If you have brought some troops along, push them in before you jump into the portal -- you'll find them again on the other side.
Go to Utumno/Strategies for more detail.
Entry Position in Utumno Edit
The portal to Utumno will place you somewhere at the top of the Utumno dimension. The entry coordinates are randomised within a very large range, so there is no guarantee where you will end up. If you have entered Utumno before, you will probably be placed many tens of thousands of blocks (!) away from your first entrance location when you enter a second time.
Therefore, it is not advised to build structures in Utumno (beyond basic fortifications), as anything you build will be effectively lost forever after you leave the dimension. If you must place a chest to store items in temporarily, do so with great care!
However, there is some persistence to the entry position: the portal has a timer of one minute before it picks a new random entry position. That is to say - if anything else enters the portal within a timespan of less than one minute after the first entity, the entry position for the second entity will be roughly the same as the first entity. And this resets the timer, so that anything entering within a minute after that will also end up in the same area... and so on.
(There is some 'fuzzing' - the entities will not end up in exactly the same location, but they should be within a few chunks of one another. Utumno is, as they say, tricksy.)
This persistence is designed to allow for multiplayer Utumno raids, so that players can go in shortly after one another and still end up in the same area. It also allows one to push their hired units into the portal first, then jump in quickly afterwards and be placed in the same area. But do not delay - if you leave it too long, you may never see your friends again!!
(...until you return to Middle-earth, that is.)
Utumno is divided in three levels- fire, obsidian, and ice- with increasing difficulty. To get from one level to the next, you have to find a key and use it on the ground. In the past, you were able to break through the levels of Utumno with a Pickaxe of the Underworld, but as of Beta 33, this was removed, forcing the usage of keys.
Utumno consists of three levels.
Utumno is made of a horizontally raster of corridors. Every corridor is 5 blocks wide and two corridors are separated by 27 blocks, leading to a total width of 32 blocks per corridor.
Corridors can have various elements from some decorative pillars, stairs leading to another floor in the current level, up to giant holes in the structure that are connected to many corridors. But be very wary of these holes in Utumno, because large numbers of enemies spawn here.
Everything in Utumno is made of special Utumno bricks. There are three types of bricks plus one variation and one pillar for each type. The variation gives off some light. All Utumno blocks can't be mined there with any tool other than the Pickaxe of the Underworld, which can only be obtained in Utumno. As of Public Beta 25, once obtained bricks can be mined outside that dimension with any pickaxe.
The Ice LevelEdit
The first level has an icy atmosphere. "Ice" mobs such as ice Wargs and ice spiders spawn here. Some of the bricks give off a cold light. The ice key is found here. Entering this region (meaning entering Utumno in general) will give the player the achievement "The Hells of Ice". This level consists of 6 layers. When placed in this level, water will freeze into ice. The weapon modifier Chill of Daedelos can be found here as well.
The Obsidian LevelEdit
The second level has a darker and more fiery atmosphere. Obsidian Wargs, tormented Elves and Utumno trolls can spawn here. This is where the obsidian key is found. Descending to this level yields the achievement "The Hells of Obsidian". This level has 8 layers.
The Fire LevelEdit
The third and last level of Utumno is the fire level. Fire Wargs, Utumno trolls, and tormented Elves spawn here as well as Balrogs. The stone is red with some burning bricks. To leave this level you must use a Melkor plate (see description below). Descending to this level yields the achievement "The Hells of Fire". This level has 7 layers. When placed on this level, water will evaporate. The Flame of Udûn weapon modifier can be obtained on this level.
All levels of Utumno contain Utumno Orcs and Wargs. Utumno trolls and tormented elves can be found on obsidian and fire levels. Special mobs of each level are described in the structure section above.
To leave Utumno you must find a Melkor plate which can be found on all levels, but more commonly as you descend. Then you must kill 15 enemies within a few blocks of the plate. After you do so, a light will shoot out from it. Walk into the light and you will be lifted to the surface. It is also possible to leave by dying in Utumno ...
|The Hells of Ice||Enter Utumno|
|The Hells of Obsidian||Descend to the middle level of Utumno|
|The Hells of Fire||Descend to the lower level of Utumno|
|Demonic Minions||Kill an Orc of Utumno|
|The Forgotten||Kill a Tormented Elf|
|The Hounds of Hell||Kill a Warg of Utumno|
|Troll in the Dungeons||Kill a Troll in Utumno|
|Balrog Slayer||Kill a Balrog|
|Keys of the Deep||Craft a key from pieces found in Utumno|
|Underworld Looter||Equip a full suit of Utumno armour|
|To Hell and Back||Return from the Pits of Utumno alive|
|Flame of Udûn||Descend to a lower level of Utumno|
|Balrog Slayer||Kill a Balrog|
|Hell and Back||Return from the Pits of Utumno alive|
The One Wiki to Rule Them All has an article on:
The Tolkien Gateway has an article on:
|The Armies of Utumno|
Armour & Equipment: