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Some traders are not bound to a specific structure but wander freely through the world. In the mod, this means the NPC will spawn randomly in some place and despawn after some time.

Currently, there are eight different travelling traders: the Blue Mountains merchant, the Dalish merchant, the Dorwinion merchant, the Galadhrim wanderer, the Iron Hills merchant, the merchant of Harad, the oddment collector and the Rivendell wanderer.

The oddment collector doesn't belong to any one faction, and can be traded with regardless of alignment. Galadhrim wanderers and Rivendell wanderers require the player to have at least +75 Lothlórien or High Elf alignment. All other traders will trade with the player as long as the player does not have a negative alignment with the trader's faction.

Spawning Mechanics Edit

Each biome has a list of travelling traders that can spawn there. Some biomes may be able to play host to most trader types, while others, such as the more wild or evil-themed biomes, will spawn none at all.

Travelling traders stay for twenty minutes of real-world time before moving on. When a travelling trader arrives, it will be announced with a chat message to all players in the world, and if on a server, which player it has arrived near. The trader will also give a warning message to all players one minute before it is due to leave. When a trader leaves, or if it should die, all players will be informed by a chat message.

Traders (with the exception of oddment collectors) are always accompanied by some NPCs sometimes armoured from the same faction. They act as an escort. If the trader despawns or is killed, the escort will despawn as well. Escorts cannot give mini-quests.

Trader Spawning per BiomeEdit

Biomes not listed here don't spawn any travelling traders.

Traders Biomes
Blue Mountains Merchant Bree-land, Dale, Dunland, Erebor, Eregion, Eriador, Iron Hills, Lindon, Lone-lands, The Shire
Dalish Merchant Blue Mountains, Bree-land, Dor-en-Ernil, Dorwinion, Dunland, Erebor, Gondor, Iron Hills, Rohan, The Shire, Vales of Anduin, Wilderland
Dorwinion Merchant Dale, Dor-en-Ernil, Erebor (Merchant Man only), Gondor, Iron Hills (Merchant Man only), Near Harad Fertile (Merchant Man only), Rhúdel (Merchant Man only), Rohan (Merchant Man only), Vales of Anduin (Merchant Man only), Wilderland, Woodland Realm (Merchant Elf only)
Galadhrim Wanderer Bree-land, Dor-en-Ernil, Dorwinion, Eregion, Eriador, Fangorn, Field of Celebrant, Gondor, Ithilien, Lindon, Lone-lands, Rivendell, Rohan, The Shire, Vales of Anduin, Woodland Realm
Iron Hills Merchant Blue Mountains, Bree-land, Dale, Dorwinion, Dunland, Erebor, Eregion, Eriador, Field of Celebrant, Gondor, Lone-lands, Red Mountains, Rhúdel, Rohan, The Shire, Vales of Anduin, Wilderland
Merchant of Harad Dorwinion, Erebor, Far Harad Savannah, Field of Celebrant, Near Harad Riverbank, Rhúdel, Rhûn, Umbar, Vales of Anduin, Wilderland
Oddment Collector Blue Mountains, Bree-land, Dale, Dor-en-Ernil, Dorwinion, Dunland, Enedwaith, Erebor, Eregion, Eriador, Field of Celebrant, Gondor, Iron Hills, Ithilien, Lone-lands, Red Mountains, Rhúdel, Rhûn, The Shire, Umbar, Vales of Anduin, Wilderland
Rivendell Wanderer Blue Mountains, Bree-land, Eregion, Eriador, Lindon, Lone-lands, Lothlórien, The Shire

PicturesEdit

Silver CoinTrading in the Lord of the Rings Mod Silver Coin
Gameplay mechanics of the Lord of the Rings Mod

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  • Traveling traders

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    • Ffets wrote:Thorin Stonehelm wrote: no dwarves hide in mines.This is what I wrote. No dwarves hide in mines, they all hide in the woods. J...