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  • Dorwinion is by far one of the most underrated and underused factions in the mod. However, I am quite determined to end that. Its time to give Dorwinion some more love.

    First Up, I will propose some new structures that will enhance one's experience in the beautiful landscape of Dorwinion.

    Dorwinion Town

    Kinda based off the "Dorwinhrim from the sea of rhun" suggestion. Be sure to check it out. The town will have no walls, to show Dorwinion's peaceful roots, and have some Dorwinion structures inside, including a brewery and a smithy(explained later)

    Dorwinion Townhouse

    A smaller, more compact version of the current houses, made to fit in the confines of a town area.

    Dorwinion Armory

    Carries weapons, armor etc. but does not have a Smith. This represents the fact Dorwinion gets it weapons, armor etc. from places like Erebor, Dale, and others. It would be a long, low building carrying rows of weapons and armor.

    Dorwinion Barracks

    I do recall there was a suggestion about implementing one some time ago, and it seemed too much a good idea to waste. It would be similar to a roman/byzantine barracks. I'll fetch the image when I get it from the old suggestion, with credit to the original suggestion's creator, ofc. Spawns a Vintner Captain

    Dorwinion Walled Town

    A rather peculiar and rare find, this would not be found often in the fertile heartland of Dorwinion. Has 3-block thick walls and a barracks in the center, otherwise similar to the unwalled variant.

    Elves and Forests

    The elves will get a forest area surrounding gwinlond to the north. They will also get some structures. However, since there will be a forest area they should only spawn there.

    Dorwinion Elven Treehouse(?)

    Similar to Woodland Realm ones, tiny platforms perched on a tall tree.

    Dorwinion Elven Frontier Fort

    These will spawn near the edges of the forest. They guard against enemies. Because of the influences of mannish dorwinion and Rhun it would have a similar look to Rhudel's fortresses but with a more elven style and vibe. Spawns a Bladorthin Captain

    NPCs

    Dorwinion Equipment

    On Par with Gondorian Weaponry, but with an axe instead of warhammer.

    Dorwinion Guardsman Armor

    Leather based armor similar in stats and recipe as Rhunic Normal Armor.

    Cataphract Helmet

    Covers whole face with chainmail, otherwise similar to Vintner Helmet. Worn by Heavy Cav.

    Dorwinion has a fair amount of NPCs already but there are some holes here and there that I ought to patch up.

    Dorwinion Vintner Guardsman

    The current Vintner Guard. Since their sub-iron tier armor sucks so bad they ought to have their  own special leather-based armor similar to Rhudel's normal armor. They spawn like a vintner guard does currently and they can be bought for 25 coins and 150 alignment.

    Dorwinion Soldier

    Same stats as Gondor Soldier. Carries Dorwinion equipment. Has current Vintner Guard Armor but buffed to Gondorian Tier.

    Dorwinion Heavy Cavalry

    Despite Dorwinion being a peaceful nation, it needs to defend its wine! The Eastern Rhunic savages have heavy cavalry so Dorwinion must counter that threat. Dorwinion Heavy Cavalry has Dorwinion Horse Armor and a Dorwinion Soldier mounted on top. They wear full Dorwinion Armor but with Cataphract Helmets.

    There will be a later-on addition: Trading, haggling and profits

    However, I dont have time to do it rn so I might so it sometime in the future.

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    • It is actually not true. Dorwinion is a very well balanced faction, (even leaning on the more OP side) 

      Dorwinion is actually a very good faction. It perhaps is not the most POPULAR of factions, due to the fact that it is indeed very far, and is quite mundane and safe, not having much fighting and excitement. Its buildings are very nice, and it is very Roman-ish. 

      It has quite enough love, trust me. Its troops are powerful, its houses are nice and big, it has feilds full of grapes which will mean your death if you so much as touch them...

      However, I WILL give a kudos, because adding some more structures would be nice, but an armory should be added to EVERY faction, not just dorwinion.

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    • IronJaw333 wrote:
      It is actually not true. Dorwinion is a very well balanced faction, (even leaning on the more OP side) 

      Dorwinion is actually a very good faction. It perhaps is not the most POPULAR of factions, due to the fact that it is indeed very far, and is quite mundane and safe, not having much fighting and excitement. Its buildings are very nice, and it is very Roman-ish. 

      It has quite enough love, trust me. Its troops are powerful, its houses are nice and big, it has feilds full of grapes which will mean your death if you so much as touch them...

      However, I WILL give a kudos, because adding some more structures would be nice, but an armory should be added to EVERY faction, not just dorwinion.

      The problem is, Dorwinion's Vintner Guard is supposed to be a militia type troop, but its armor ims made 100% of Iron and the guards cost a whopping 40 coins.

      Besides, Dorwinion is a very cultured civilization, so it should have large settlements like towns.

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    • If you ask me, the meaning and purpose of Dorwinion is to give your Orcish troops practice for taking on something like Gondor.  Once these Elvish merchant weaklings, soft as butter, are out of my way, there will be nothing left from stopping the hordes of the East from surging forth and conquering the world!  Ahahahahahahahaha!!!



      That said, Dorwinion could really use some more structures, particularly towns.  Having a bunch of homesteaders spread across the whole of Dorwinion gets very boring to blow up.  Having towns would really spice things up a bit with a whole lot more people to butcher in a smaller area.  The lack of walls is a good idea too, as it allows my troops to get in easier.

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    • Naw. To be fair, whining about dorwinion troops costing "a whopping 40 coins" is useless. In harad, my normal soldier costs 30 coins (ten coins isn't much, but ok). Archers cost 40, camelry/cavalry goes up to 50-60 coins, and the banner bearers also almost 50 apiece. So, troops aren't costy in Dorwinion only.

      Dorwinion is actually quite strong. The Vintner Guards, weilding iron crossbows, is not something to be meddled with. The elves of dorwinion arent very powerful, but really are a nuisance.

      While gondor is definetely more powerful, it is worlds different than Dorwinion. Practicing on Dorwinion to attack Gondor is dumb, foolish and everywhere in between.

      Dorwinions scariest thing is Bladorthin elves or Vintner Guards and crossbows. Strong Yes. But if you have an army of 10 men, you will last quite long, especially since the crossbow reload time is quite long. But, if you move on to GONDOR, you have a whole different world to fight.

      First off and most important: THEY HAVE CAVALRY. The in game horsy-riders are overpowered, sprinting at the speed of light. With the long range of lances and the horse speed, they are a major pain, and a very dangerous opponent.

      Second, the tower guard. Unless you put blocks at their head level, and hit from above or below, this is quite an opponent, especially considering there are 3-5 of them up there. Quite a battle, let me tell you firsthand. Their spears do serious knockback and damage, and they DEFINETELY have some damage to their hit. Two can be a very big problem, let alone more.

      Third, and probably even more important than their cavalry. RANGERS OF ITHILIEN. These are one of the 2 most overpowered units in the game, rangers which can spam arrows at you, invisible to other units, and are quite an annoyance to kill EVEN THOUGH THEY HAVE LEATHER ARMOR. If you are going up against three, or god forbid an invasion, every porcupine in the world will be jealous. 

      Dorwinion is strong, but it doesn't stand a prayer ahgainst Gondor. SO. If you want to fight Gondor, fight Gondor. Or, if you REALLY need a warm up, fight the Dunedain Rangers. They have cavalry, rangers and annoyingly powerful units despite their supposed leather-tier armor.

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    • the thing about Dorwinion is that its easily exploited for "Practice" by alignment junkies/obnoxious griefers so heavy cavalry would really help. This way Dorwinhrim can actually CHASE the players and their troops.

      or even better...

      Mounted crossbows...

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    • SerCurtis wrote:
      or even better...

      Mounted crossbows...

      You stop that. 

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    • Yeah, mounted crossbows make no sense at all. Absolutely impossible to use irl.

      High Elven EquipmentXerped The Antisocial(Don't click this)UmbaricEquipment

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    • My good, Xerped... do you know of an item called a ballista?

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    • Xerped wrote:
      Yeah, mounted crossbows make no sense at all. Absolutely impossible to use irl.

      High Elven EquipmentXerped The Antisocial(Don't click this)UmbaricEquipment

      We europeans did make light crossbows that could easily be loaded while on horseback and used them agains the various nomads who were usually horsearchers. I think the chinese also made some.

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    • IronJaw333 wrote: My good, Xerped... do you know of an item called a ballista?

      He meant mounted as on horseback.

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    • ElenionoftheFirmament wrote:
      SerCurtis wrote:
      or even better...

      Mounted crossbows...

      You stop that. 

      It's just a joke xD

      I am quite certain that mounted crossbows did not exist in Arda. heavy Cavalry would be infinitely useful tho.

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    • IronJaw333 wrote:
      Naw. To be fair, whining about dorwinion troops costing "a whopping 40 coins" is useless. In harad, my normal soldier costs 30 coins (ten coins isn't much, but ok). Archers cost 40, camelry/cavalry goes up to 50-60 coins, and the banner bearers also almost 50 apiece. So, troops aren't costy in Dorwinion only.

      Dorwinion is actually quite strong. The Vintner Guards, weilding iron crossbows, is not something to be meddled with. The elves of dorwinion arent very powerful, but really are a nuisance.

      While gondor is definetely more powerful, it is worlds different than Dorwinion. Practicing on Dorwinion to attack Gondor is dumb, foolish and everywhere in between.

      Dorwinions scariest thing is Bladorthin elves or Vintner Guards and crossbows. Strong Yes. But if you have an army of 10 men, you will last quite long, especially since the crossbow reload time is quite long. But, if you move on to GONDOR, you have a whole different world to fight.

      First off and most important: THEY HAVE CAVALRY. The in game horsy-riders are overpowered, sprinting at the speed of light. With the long range of lances and the horse speed, they are a major pain, and a very dangerous opponent.

      Second, the tower guard. Unless you put blocks at their head level, and hit from above or below, this is quite an opponent, especially considering there are 3-5 of them up there. Quite a battle, let me tell you firsthand. Their spears do serious knockback and damage, and they DEFINETELY have some damage to their hit. Two can be a very big problem, let alone more.

      Third, and probably even more important than their cavalry. RANGERS OF ITHILIEN. These are one of the 2 most overpowered units in the game, rangers which can spam arrows at you, invisible to other units, and are quite an annoyance to kill EVEN THOUGH THEY HAVE LEATHER ARMOR. If you are going up against three, or god forbid an invasion, every porcupine in the world will be jealous. 

      Dorwinion is strong, but it doesn't stand a prayer ahgainst Gondor. SO. If you want to fight Gondor, fight Gondor. Or, if you REALLY need a warm up, fight the Dunedain Rangers. They have cavalry, rangers and annoyingly powerful units despite their supposed leather-tier armor.

      and btw, 10 coin difference when hiring large armies can make all the difference.

      10 troops and you are already wasting 100 coins, for a unit barely worth even 3/4 the price.

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    • If you know how to make money properly, troop cost isn't a real problem.

      I've spent about a half hour mining coral to turn a near 15,000 coin profit.

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    • And then there is me. Holding on to every bit of rotten flesh and bone in hopes some moron is dim enough to purchase the corpses' remains

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    • SWVC=ACTUALLY. I have 3 large pouches full of rotten flesh, and I made QUITE the bit of money off of half troll scavengers. (more than 1k coins per 9 stacks) 

      ElenionoftheFirmament=I KNOW RIGHT?! I gave away only like, a stack and a half of coral to a haradrim fishmonger for almost 400 coins XD

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    • Oof. I gotta pay the scavs a visit

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    • Dorwinion wasn't very militarized, and considering that the mod currently plays more to a local militia vibe, I think heavy cavalry is quite out of place. Dorwinion just wasn't strong militarily - they were a trading kingdom, and should reflect that.

      Also, you don't counter heavy cavalry with more heavy cavalry, you counter them with archers or pikes.

      Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 20:23, November 8, 2018 (UTC)

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    • Gen. Grievous1138 wrote:
      Dorwinion wasn't very militarized, and considering that the mod currently plays more to a local militia vibe, I think heavy cavalry is quite out of place. Dorwinion just wasn't strong militarily - they were a trading kingdom, and should reflect that.

      Also, you don't counter heavy cavalry with more heavy cavalry, you counter them with archers or pikes.

      Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 20:23, November 8, 2018 (UTC)

      I'd have to disagree slightly on the heavy cavalry counter. Heavy cavalry can be effective in nullifying enemy heavy cavalry as a last resort.

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    • Gen. Grievous1138 wrote: Dorwinion wasn't very militarized, and considering that the mod currently plays more to a local militia vibe, I think heavy cavalry is quite out of place. Dorwinion just wasn't strong militarily - they were a trading kingdom, and should reflect that.

      Also, you don't counter heavy cavalry with more heavy cavalry, you counter them with archers or pikes.

      Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 20:23, November 8, 2018 (UTC)

      "Also, you don't counter heavy cavalry with more heave cavalry' you counter them with archers or pikes"

      When has that worked in this mod

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    • SWVWC wrote:

      Gen. Grievous1138 wrote: Dorwinion wasn't very militarized, and considering that the mod currently plays more to a local militia vibe, I think heavy cavalry is quite out of place. Dorwinion just wasn't strong militarily - they were a trading kingdom, and should reflect that.

      Also, you don't counter heavy cavalry with more heavy cavalry, you counter them with archers or pikes.

      Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 20:23, November 8, 2018 (UTC)

      "Also, you don't counter heavy cavalry with more heave cavalry' you counter them with archers or pikes"

      When has that worked in this mod

      When has cavalry worked as cavalry in the mod at all?

      Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 19:38, November 9, 2018 (UTC)

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    • SWVWC wrote:

      Gen. Grievous1138 wrote: Dorwinion wasn't very militarized, and considering that the mod currently plays more to a local militia vibe, I think heavy cavalry is quite out of place. Dorwinion just wasn't strong militarily - they were a trading kingdom, and should reflect that.

      Also, you don't counter heavy cavalry with more heavy cavalry, you counter them with archers or pikes.

      Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 20:23, November 8, 2018 (UTC)

      "Also, you don't counter heavy cavalry with more heave cavalry' you counter them with archers or pikes"

      When has that worked in this mod

      Cavalry units basically function like faster normal units in this mod. 

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    • Do you recall how Byzantine Cataphracts were created?

      Guess what,

      they were created to counter the Sassanid Cataphracts in Persia.

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    • It would make sence for some for the more militaristic groups in dorwinion to be arming them selves. We could have fx bladorthin riders as an example.

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    • Catfishperson
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      21:19, November 10, 2018
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      21:19, November 10, 2018
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    • Catfishperson
      Catfishperson removed this reply because:
      Jagex...
      21:18, November 10, 2018
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    • SerCurtis wrote: Do you recall how Byzantine Cataphracts were created?

      Guess what,

      they were created to counter the Sassanid Cataphracts in Persia.

      Didn't do them much good, though.

      Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 22:32, November 10, 2018 (UTC)

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    • Plot twist, Dorwinion was originally Gondor's, I only speak truth!

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    • Gen. Grievous1138 wrote:

      SerCurtis wrote: Do you recall how Byzantine Cataphracts were created?

      Guess what,

      they were created to counter the Sassanid Cataphracts in Persia.

      Didn't do them much good, though.

      Gen. Grievous1138 (LOTR Mod Wiki Admin) comlink 22:32, November 10, 2018 (UTC)

      true, but its pretty much proof of how some nations react with heavy cavalry toward a cavalry-based nation.

      Also, the cataphracts did do some damage, and Byzantium is still quite renowned for that.

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    • Partly unoriginal, part is planned and most has been discussed and covered in multiple endorsed threads already. I'll leave it up to my colleagues to keep this open, but as a concrete, specific and original suggestion thread this is not valuable imo.

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    • A FANDOM user
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