FANDOM


  • So, there I was, with an army of archers, planning on mowing down my enemies with volleys of arrows. I directed my units to all fire upon a single enemy soldier, and as they did I expected it to be practically a 1 shot kill. But alas...

    I think it is pretty dumb that when a volley of arrows is fired at a single target mob, only a single arrow actually hits it, and the rest bounce off. In the scenario above, the target mob only had 20 hp, and my army fired a volley of at least 20 arrows at it. Now normally, each arrow would do about 3 hp of damage, so that mob should have been dead before all the arrows had reached it. But nope, only one arrow hit, and only did 3 hp of damage. after another 4-5 volleys it was finally down.

    My suggestion: Make every arrow in a volley do damage. It makes no sense that only 1 arrow does damage, and the rest magically deflect. The way it is currently, it makes multiple archers useless against a single target, since they only do the damage of a sole archer.

    I imagine that there would be a way to disable whatever code prevents NPCs from taking damage while taking damage... as in by getting hit by multiple entities at the same time. It wouldn't just affect projectiles, but melee as well, by allowing mobs to be hit by multiple enemies simultaneously.

    This would make combat much more realistic, with greater numbers making an army stronger by being able to deal more damage as a group. Oh, and of course making archers no longer be completely useless.

      Loading editor
    • Agreed, it takes around a minute just to kill a hill-troll with an army of Uruk Crossbowers.

        Loading editor
    • Jadopotato10 wrote:
      Agreed, it takes around a minute just to kill a hill-troll with an army of Uruk Crossbowers.

      Exactly, it defeats the purpose of archers. Melee troops should not be more effective than archers, when archers are more expensive.

        Loading editor
    • This problem is minecraft related if I am not mistaken. You can't take damage if you have just been hit. The little "oh I've been hit!" animation cancels out/makes you invulnerable for a moment, hence why you can't kill a unit shooting squad. Have you tried to tag team someone with melee weapons? Still the same problem. You have to time your hits.

        Loading editor
    • 41.132.134.122 wrote:
      This problem is minecraft related if I am not mistaken. You can't take damage if you have just been hit. The little "oh I've been hit!" animation cancels out/makes you invulnerable for a moment, hence why you can't kill a unit shooting squad. Have you tried to tag team someone with melee weapons? Still the same problem. You have to time your hits.

      Hence the suggestion to disable that...

        Loading editor
    • Coremod explanation

      I found this statement about it from a while back.. If you want to find more on it, you can look for the original Facebook post.

      Of course, Mevans has done some coremodding now, so it would be possible. The only question is whether or not it's worth the extra effort.

        Loading editor
    • Recneps wrote:
      Coremod explanationI found this statement about it from a while back.. If you want to find more on it, you can look for the original Facebook post.

      Of course, Mevans has done some coremodding now, so it would be possible. The only question is whether or not it's worth the extra effort.

      Ya... tho, it was also said that changing things like fences was impossible, but then the built-in coremod made it possible...

      And I believe it would be worth it, either this, or make archers cheaper than melee units, instead of more expensive.

        Loading editor
    • This would probably cause some lag, but it is a big problem in a mod like this.

        Loading editor
    • True. But that also can turn against the player...

        Loading editor
    • A FANDOM user
        Loading editor
Give Kudos to this message
You've given this message Kudos!
See who gave Kudos to this message