With the mod’s development progressing steadily and structure development becoming more and more detailed, I believe that the Mûmak skeletons/Skulls should be more detailed.
This is a very minor and easy fix, but having the skull look so blocky when the new camps and buildings are detailed just seems a little bit odd.
I feel that maybe even in the next little patch update (34:3/34.4 etc..) this could be fixed or tweaked. I built an example of a skull myself in less than 10 minutes that would suit the deserts of Harad.
Just an idea - and it might just add that little bit extra “oomf” that players are wanting, considering the mûmakill’s will probably not be added due to size/configuring etc..
When mumakil are eventually added in as mobs, this size of the skull your showing would require them to be enormous and Minecraft isn't the best at dealing with enormous entities ie(it will cause a shit ton of lag)
This skull is pretty clearly almost the same size as the image shown above that Jurassic Sean posted.. it’s even the same size as what’s seen in my book of Middle Earth... pancake post a pic of you beside the skull?
Pancakeponcho wrote: Ok, Howabout this skull? Almost the same size as the mod’s current skull - and when put on a 9 block tall model looks correct (the current mod’s skull fits a 9 block tall model, or larger - not 7)
Based on the new Taurethrim banner, I would guess that the Mumaks in the mod will have two tusks, not the film thing with six.
I am not sure that is true, Tolkien says in Two towers that elephants of today are but a pale shadow of the Mumak, he says thy looked like walking mountains, if anything movie version was tamer then Tolkien's.