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  • Introduction: Right now, absolutely NO ONE uses wooden weapons. NO ONE. Usually, they will use a Wooden Pick to start the game, and maybe a Wooden Hoe, but no on ever uses the Wooden Sword.

    Proposal: Wooden weapons will now deal but one point of damage (and will be renamed Training Weapons), and will be replaced by Stone in terms of damage. Stone, in turn, will be replaced by Flint. This makes Stone weapons a starter weapon, and makes your flint a little more valuable early on.

    Extra: Daggers, Spears, Pikes, Axes, and Hammers will also be added to Wood, Stone, and Flint. If possible, also Gold and Diamond, as I hate having to create Special Items using only swords.

    Notice: This post does not apply to tools. They remain the same, as who ever heard of flint smashing through iron ore?

    Thanks for reading! Constructive criticism and kudos welcome! High Elf ShieldHigh Elven Equipment Draugthalion Tiruial Mellon Rivendell EquipmentHigh Elf Shield

    Edit: Adjusted title to make it more specific. ~Alte

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    • Thats a nice idea. Perhaps better odds of getting non-damage based modifiers on training weapons?

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    • XD Training weapons. I bet if this gets added, little kids in Rohan will run around with these and fight each other.

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    • As far as I can tell, this would even further lessen the usefulness of wooden tools.

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    • Well, yeah, thats the point. NOBODY would go to battle with a wooden sword. (in my opinion, nobody would go to battle with a stone one, but whatever.)

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    • I like this idea. It adds a *practical* use for wooden weapons, making them somewhat useful/unique. It would also be kind of cool if a "combat instructor" NPC of some type was added that you could hire and battle with.

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    • OneBehindTheHair wrote: As far as I can tell, this would even further lessen the usefulness of wooden tools.

      Wooden tools are still needed to mine stone, and there are no flint tools. I thought I made that clear, but if not...

      High Elf ShieldHigh Elven Equipment Draugthalion Tiruial Mellon Rivendell EquipmentHigh Elf Shield

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    • IronJaw333 wrote: Well, yeah, thats the point. NOBODY would go to battle with a wooden sword. (in my opinion, nobody would go to battle with a stone one, but whatever.)

      As a starter weapon. Usually. :D

      High Elf ShieldHigh Elven Equipment Draugthalion Tiruial Mellon Rivendell EquipmentHigh Elf Shield

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    • Draugthalion Tiruial wrote:

      IronJaw333 wrote: Well, yeah, thats the point. NOBODY would go to battle with a wooden sword. (in my opinion, nobody would go to battle with a stone one, but whatever.)

      As a starter weapon. Usually. :D

      High Elf ShieldHigh Elven Equipment Draugthalion Tiruial Mellon Rivendell EquipmentHigh Elf Shield

      Nahh, usually starter weapons are stone or looted ones.

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    • And now Stone is nerfed and replaced by Flint which is harder to obtain.

      High Elf ShieldHigh Elven Equipment Draugthalion Tiruial Mellon Rivendell EquipmentHigh Elf Shield

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    • What if you made it so NPCs killed with a wooden sword would not loose or gain you alignment? somewhat unrealistic, but it would help when you need to get some annoyin friendly troops outa your base and stuff.

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    • Nahh, thats too OP. Then you would knock them to half-heart with your main and slay them with a wooden sword.

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    • Touche.

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    • Maybe as an alternative, you could make wooden swords do zero damage to armored opponents, but still technically "hurt" them (like hitting someone with a snowball, and them getting "hurt" without taking damage). This way you can duel for long periods without risk of injury.

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    • I think that it'd be best just to add a training sword, if there's even demand for it that is, by making the crafting pattern all sticks, instead of sticks and planks.

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    • Bottercot wrote:
      Maybe as an alternative, you could make wooden swords do zero damage to armored opponents, but still technically "hurt" them (like hitting someone with a snowball, and them getting "hurt" without taking damage). This way you can duel for long periods without risk of injury.

      Tbh I've been thinking of suggesting training weapons that "deal damage" so they knock you back and your player turns red as usual but it doesn't actually damage you

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    • Well, wooden weapons would fit the bill, wouldn't they?

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    • Bottercot wrote:
      Well, wooden weapons would fit the bill, wouldn't they?

      Yup. I was gonna suggest weapons made of sticks but yeah they would

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    • I think stone tools are equally as unrealistic as wooden and flint oned. 'who ever heard of a stick in the shape of a pickaxe smashing through solid rock'. As such if any changes are made, which seems unescessary imo I suggest they be more thourough and interesting. All stone tools being replaced by flint wood be a start, you cant exactly just attach a large rock to a stick. These early level flint tools would not have anything attached to them, just be sharpened and shape rocks.

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    • I mean, wooden weapons were a thing for training and stuff, and stone weapons and tools do work. My one beef though is the wooden and stone pickaxes. For one thing, wood cannot destroy rock no matter how sharp or strong, and for another thing, stone pickaxes don't. They just don't. You're basically putting sharpened stone on a stick and using it to break stone, even though it itself is stone. You can't use stone to break stone.

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    • Bottercot wrote: I mean, wooden weapons were a thing for training and stuff, and stone weapons and tools do work. My one beef though is the wooden and stone pickaxes. For one thing, wood cannot destroy rock no matter how sharp or strong, and for another thing, stone pickaxes don't. They just don't. You're basically putting sharpened stone on a stick and using it to break stone, even though it itself is stone. You can't use stone to break stone.

      You can smash Chalk with Granite. So, that isn't entirely true.

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    • I once got a wooden sword with a bunch of OP modifiers, that was my primary weapon :P

      And the 'Death Splinter' was by no means a training weapon!

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    • XD 

      On the official server, go into battle with a legendary hulking sharpness V wooden shovel and drink orc draught and athelas. That is what legends are made of.

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    • True legends kill all their enemies with mithril hoes

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    • ever heard of "the reaper of souls"? it is the hoe used by death itself! i stole it and now use it in combat!

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    • Maybe add a two handed tool called a scythe, does an AOE damage, but is mainly used to quickly clear wheat fields, but can be used as a weapon. Maybe used on slight occurance by farmers? Also, wooden weapons should have a trait that can 'damage' friendly factions children or trainers (another suggestion for a later date). Does no damage, but your opponent would pull out a wooden weapon of their own and stage a one minute 'duel', where people could come and watch. You could gain money and/or allignment by fully completing a duel with a trainer, who would, if you won, give you a fighting quest saying something like 'good fighting. Needs some work though, Why dont you practice against a real enemy? Go slay...'.

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    • SWVWC wrote:
      Wooden weapons should have a trait that can 'damage' friendly factions children or trainers. Does no damage, but your opponent would pull out a wooden weapon of their own and stage a one minute 'duel', where people could come and watch. You could gain money and/or allignment by fully completing a duel with a trainer, who would, if you won, give you a fighting quest saying something like 'good fighting. Needs some work though, Why dont you practice against a real enemy? Go slay...'.

      I actually really like this suggestion. Wooden weapons being a "neutral" weapon that causes no negative alignment from attacking would be a good use for them.

      I also like the 'duel' thing. It would be interesting seeing NPCs gather around the sight of the duel like a crowd.

      Maybe there could even be duels with other players. How would someone "win" a duel?

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    • Bottercot wrote:
      SWVWC wrote:
      Wooden weapons should have a trait that can 'damage' friendly factions children or trainers. Does no damage, but your opponent would pull out a wooden weapon of their own and stage a one minute 'duel', where people could come and watch. You could gain money and/or allignment by fully completing a duel with a trainer, who would, if you won, give you a fighting quest saying something like 'good fighting. Needs some work though, Why dont you practice against a real enemy? Go slay...'.
      I actually really like this suggestion. Wooden weapons being a "neutral" weapon that causes no negative alignment from attacking would be a good use for them.

      I also like the 'duel' thing. It would be interesting seeing NPCs gather around the sight of the duel like a crowd.

      Maybe there could even be duels with other players. How would someone "win" a duel?

      An overlay of your hearts that causes that overlay to be hit as if you were being hit with a sword. this overlay would be only shown during duels and would allow you to track how your hearts would have been if you had been using real swords. Once someone lost the duel, I would assume that that person would have some sort of visual effect to show they lost, such as being hit into the ground or having a cloud of dust poof around em

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    • Okay, that's interesting. Maybe you could even make a new suggestion about that.

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    • In response to Bottercop (forgot to quote before I started typing),

      A timer would start. The game would measure how many hits scored on either side. The more you play, the harder the duels become, giving a higher ai to your opponent. Duels might start randomly between two NPC's among soldiers or children, and there would usually be crowds there where people bet on the winners. Maybe adding a game mechanic that allows the player to bid with someone too? Gives no allignment but easy way to win (or lose) money. People owed money to would show a book over their heads, but differently coloured than quest book. Paying your dues would gain you +5 allignment if payed immediately after, but forgetting to do so would cost you -2 allignment every day. There could also be different types of duels, such as 2v2s, capture the flag etc if the suggestion grows. Maybe the need for arenas? Same mechanics in the arena for wooden weapons applies here too. Anyway, thank you for the support Bottercop.

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    • SWVWC
      SWVWC removed this reply because:
      Doubled the same post on accident
      20:50, May 18, 2018
      This reply has been removed
    • No problem mate. I really think this should become a separate suggestion if you want more feedback.

      btw is my name Bottercop now? :)

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    • SWVWC wrote:

      In response to Bottercop (forgot to quote before I started typing),

      A timer would start. The game would measure how many hits scored on either side. The more you play, the harder the duels become, giving a higher ai to your opponent. Duels might start randomly between two NPC's among soldiers or children, and there would usually be crowds there where people bet on the winners. Maybe adding a game mechanic that allows the player to bid with someone too? Gives no allignment but easy way to win (or lose) money. People owed money to would show a book over their heads, but differently coloured than quest book. Paying your dues would gain you +5 allignment if payed immediately after, but forgetting to do so would cost you -2 allignment every day. There could also be different types of duels, such as 2v2s, capture the flag etc if the suggestion grows. Maybe the need for arenas? Same mechanics in the arena for wooden weapons applies here too. Anyway, thank you for the support Bottercop.

      I think that is a bit off-topic for a lotr mod. But anyway, it is a good idea. Maybe it can be a new indepandent mod, but I cannot imagine what will happens if somebody add lots and lots of codes once more to my game that has being lagging already.

      SwordGondolinTharaerel Faelgallon Pedo mellon a minnoRingil

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    • Bottercot wrote: No problem mate. I really think this should become a separate suggestion if you want more feedback.

      btw is my name Bottercop now? :)

      Sorry, every time I read your name, Attercop comes to mind. I guess my brain meshed 2 and 2 together. And I will cook this idea a bit more before making it a suggestion

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    • Tharaerel wrote:

      SWVWC wrote:

      In response to Bottercop (forgot to quote before I started typing),

      A timer would start. The game would measure how many hits scored on either side. The more you play, the harder the duels become, giving a higher ai to your opponent. Duels might start randomly between two NPC's among soldiers or children, and there would usually be crowds there where people bet on the winners. Maybe adding a game mechanic that allows the player to bid with someone too? Gives no allignment but easy way to win (or lose) money. People owed money to would show a book over their heads, but differently coloured than quest book. Paying your dues would gain you +5 allignment if payed immediately after, but forgetting to do so would cost you -2 allignment every day. There could also be different types of duels, such as 2v2s, capture the flag etc if the suggestion grows. Maybe the need for arenas? Same mechanics in the arena for wooden weapons applies here too. Anyway, thank you for the support Bottercop.

      I think that is a bit off-topic for a lotr mod. But anyway, it is a good idea. Maybe it can be a new indepandent mod, but I cannot imagine what will happens if somebody add lots and lots of codes once more to my game that has being lagging already.

      SwordGondolinTharaerel Faelgallon Pedo mellon a minnoRingil

      Maybe. I am no coder, but I would imagine it would be easier to add it then get permission for a submod or create a whole new mod entirely, for which you would need a new villager model and features. Or can you imagine dueling a large-nosed, armless villager?

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    • No problem SWVWC :)

      Would be hard to take a duel seriously against a vanilla villager, imo. Better to just make this be a suggestion for the lotr mod than to make a separate mod yourself.

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    • Bottercot wrote:
      No problem SWVWC :)

      Would be hard to take a duel seriously against a vanilla villager, imo. Better to just make this be a suggestion for the lotr mod than to make a separate mod yourself.

      hmm. yes. I remember the first suggestion I made (and my only one up to this point), I was immediately rejected, with someone saying that the idea was not fully thought up. I don't wanna make that mistake again. So, I am going to think of it a bit longer. Anyway, ty

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    • Maybe. I have to buy a new computer if your idea is accepted.

      SwordGondolinTharaerel Faelgallon Pedo mellon a minnoRingil

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    • Tharaerel wrote:
      Maybe. I have to buy a new computer if your idea is accepted.

      SwordGondolinTharaerel Faelgallon Pedo mellon a minnoRingil

      How come? 

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    • Yeah kind of random. Did you make a bet or something?

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    • SWVWC wrote:
      Tharaerel wrote:
      Maybe. I have to buy a new computer if your idea is accepted.

      SwordGondolinTharaerel Faelgallon Pedo mellon a minnoRingil

      How come? 

      I don't know tbh. My computer is still lagging.

      SwordGondolinTharaerel Faelgallon Pedo mellon a minnoRingil

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    • A FANDOM user
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