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  • Note: This suggestion may require the change of a Vanilla feature, and therefore may not be doable. If so, please let me know.

    I always thought that it was odd that every arrow, blow dart, and crossbow bolt that hits an enemy is gone for good, and can't be reused.  In The Lord of the Rings, (at least in the movies, and I'm fairly certain it happens in the books) archers, and most commonly Legolas, pull used arrows from the bodies of their (deceased) enemies, and use them again. So, I am suggesting that enemies killed with projectiles (from now on meaning arrows, blow darts, or crossbow bolts) will occasionally drop them.


    Here are two methods as to how it might work:

    Method #1: (This is probably the easier method, but slightly less fun and/or realistic.) When an entity is killed with a projectile, there is a 40%-70% chance that an arrow will be added to its drops.

    Method #2: (This is my preferred method, but may be harder.) Every time an entity is hit with an projectile, a variable in the entity (perhaps in the NBT data) will keep track of it. When the entity dies, 0 to (variable) of those projectiles will be dropped.


    Hopefully, this is a relatively simple suggestion, but if it needs improvements, please let me know!

    S'moregoth S'moregoth, Demise of all that is Edible (Feel the Power!)

    
    			
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    • Also- maybe the ability to pick up arrows off the ground, the ones shot by NPCs?

      TurammarthHeraldry-0 Aranwë Túrammarth Elen síla lúmenn' omentielvo!

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    • I think both methods would work, But I don't know exactly what the limitations would be for doing something like this.

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    • Rayn Turammarth wrote:
      Also- maybe the ability to pick up arrows off the ground, the ones shot by NPCs?

      TurammarthHeraldry-0 Aranwë Túrammarth Mae govannen, mellyn-nin!

      That would be nice.  Perhaps only some of them survive, though?  I always thought it weird that an arrow shot directly into a block of stone will be perfectly reusable afterwards!  :P

      Direranger - I don't know.  That is part of why I posted both methods, as well as the note on the top.  I have my fingers crossed!  (Metaphorically.)

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    • Rayn Turammarth wrote:
      Also- maybe the ability to pick up arrows off the ground, the ones shot by NPCs?

      TurammarthHeraldry-0 Aranwë Túrammarth Auta i lómë!

      no, unfortunately, NPCs don't have limited ranged supplies, they have infinite ammunition, and this means that any arrows/bolts/darts fired by NPCs shouldn't be harvestable. although spears however are limited ammunition, so those could work.


      I suggested something similar a while back, never got much support though. But one of the ideas from it that could be implemented now would be a chance for an arrow to dull, or, if dull, break each time it is shot with the higher chances being iron or stone blocks and lower chances for entities (flesh) or softer substances such as hay and wool which may simply not dull the arrows due to being used for targets commonly. (also i suggested that dull arrows be craftable with pebbles)

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    • Minecraftmage113 wrote:
      Rayn Turammarth wrote:
      Also- maybe the ability to pick up arrows off the ground, the ones shot by NPCs?

      TurammarthHeraldry-0 Aranwë Túrammarth Elen síla lúmenn' omentielvo!

      no, unfortunately, NPCs don't have limited ranged supplies, they have infinite ammunition, and this means that any arrows/bolts/darts fired by NPCs shouldn't be harvestable. although spears however are limited ammunition, so those could work.


      I suggested something similar a while back, never got much support though. But one of the ideas from it that could be implemented now would be a chance for an arrow to dull, or, if dull, break each time it is shot with the higher chances being iron or stone blocks and lower chances for entities (flesh) or softer substances such as hay and wool which may simply not dull the arrows due to being used for targets commonly. (also i suggested that dull arrows be craftable with pebbles)

      Most of those points are why I haven't added Rayn's suggestion to the main post.  It would make it a lot more controversial.

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    • Arrows are made of readily available materials, even more so since flint can be made in the millstone. And they can be bought. Therefore I think this suggestion would rather overcomplicate things. I agree with the original idea but one must remember that Minecraft is a rather simple game and lots of compromises must be made between game balance and reality.

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    • Crossbuilder wrote:
      Arrows are made of readily available materials, even more so since flint can be made in the millstone. And they can be bought. Therefore I think this suggestion would rather overcomplicate things. I agree with the original idea but one must remember that Minecraft is a rather simple game and lots of compromises must be made between game balance and reality.

      Yes, however there is the small problem of when you are hunting, or in a battle, it is rather difficult to drop by at a millstone/trader to get some arrows, this will allow for you to be able to realistically replenish your arrow supply in a fight.


      Also, I fail to see how not implementing this would be a compromise for game balance and reality. It wouldn't affect game balance to my knowledge, and as far as being realistic, it is realistic.

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    • Minecraftmage113 wrote:
      Rayn Turammarth wrote:
      Also- maybe the ability to pick up arrows off the ground, the ones shot by NPCs?

      TurammarthHeraldry-0 Aranwë Túrammarth Mae govannen, mellyn-nin!

      no, unfortunately, NPCs don't have limited ranged supplies, they have infinite ammunition, and this means that any arrows/bolts/darts fired by NPCs shouldn't be harvestable. although spears however are limited ammunition, so those could work.


      I suggested something similar a while back, never got much support though. But one of the ideas from it that could be implemented now would be a chance for an arrow to dull, or, if dull, break each time it is shot with the higher chances being iron or stone blocks and lower chances for entities (flesh) or softer substances such as hay and wool which may simply not dull the arrows due to being used for targets commonly. (also i suggested that dull arrows be craftable with pebbles)

      that actually made me think of something that I'm sure has been bothering gamers all around the world for years: NPCs having infinite ammunition. So what if we made it so NPCs spawned with limited ammunition? What if when they run out of ammo they draw a dagger and keep fighting?

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    • If NPCs got limited ammo, then they would also have to be able to pick up the arrows on the ground.

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    • Also, I feel they would need to be given another way to replenish ammunition, especially if they are hired units. Even if it is easier for players to obtain arrows now, it will be annoying to supply arrows for themselves for a battle, supplying for an army would be a nightmare.

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    • Crossbuilder wrote:
      Arrows are made of readily available materials, even more so since flint can be made in the millstone. And they can be bought. Therefore I think this suggestion would rather overcomplicate things. I agree with the original idea but one must remember that Minecraft is a rather simple game and lots of compromises must be made between game balance and reality.

      I agree that Minecraft should be simple, but (as MinecraftMage pointed out) this would be helpful in the middle of fights, and when you can't easily get out of a battlezone.  I would ask, though, how would this "overcomplicate things"?  I understand that it would make things a little more complicated, but (especially if you use the first option) I don't think that it would be that complicated.

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    • I'd say that NPCs with limited ammo would be a good idea.. If they had a slow passive recharge rate.

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    • Recneps wrote:
      I'd say that NPCs with limited ammo would be a good idea.. If they had a slow passive recharge rate.

      I agree totally, but I think that, and picking up NPC arrows, should go in a suggestion seperate from this one.

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    • A FANDOM user
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