Tauredain Pyramids are large Tauredain brick pyramids that spawn in the Jungles of Far Harad. The pyramid is a huge maze dungeon, made difficult by the fact that it is impossible to break through, as they are under the protection of an ancient power.
Tauredain pyramids are made out of Tauredain bricks, with highlights of obsidian Tauredain bricks, and golden Tauredain bricks. There is also a gold version of the pyramid, with the same highlights. They are banner-protected from naturally spawning banners, so the player can't place or break blocks. The inside consists of 3 mazes and a treasure room described below.
All mazes are generated using an algorithm in the mod's code, so each pyramid has a different maze. Although, there are a few torches included, all the mazes are only dimly lit.
At the top of the pyramid, there is a staircase leading into a small room. Starting there, you enter the first maze of narrow corridors, six blocks in height, only one block wide, until a hole in the floor leads down to a larger maze section.
The ceilings of this larger maze are lower, only two blocks in height, but also one block wide. It too has a hole in the floor that leads to the next level.
This level is not a maze, just a large square of one corridor (5x4 blocks) that goes around the center staircase, which leads down to the fourth level.
This level has wider corridors, three blocks by three blocks, that is a lot easier due to its size, but has lots of Tauredain dart traps - normally up to a full stack's worth or more. This level has a trickier design, albeit shorter. From this level, a small staircase leads down to the treasure room.
The player reaches a large open room full of lava with Tauredain brick edging, and Tauredain bricks dotted throughout the field of lava that has to be crossed by jumping from one stone to the other until the players reaches the center - no water or blocks can be placed because of banner protection. If you are not that good in hopping around like a rabbit (especially when lava makes you nervous), bring some kind of fire protection, to be able to swim the lava lake unharmed.
At the center of that room, a raised island of Tauredain bricks can be found, with 4 stone chests, and a Tauredain banner on a gold block, with its self-protection turned false so it can be broken (thrown objects cannot break it but it can be punched). As of beta 26, Tauredain pyramid wraiths will attack any player to survive the mazes and the lava lake upon attempting to open a chest. Each chest will spawn one Tauredain Pyramid Wraith (for a total of 4 if you open all the chests). The Wraiths are immune to lava damage - even if you knock or push them into the lava lake they will not take damage and will attempt to come back to attack you.
The Tauredain Pyramid has 4 Stone Chests in its final room, as well as a gold block that a Tauredain Banner rests upon. The chests contain:
- Iron Ingots
- Tauredain Equipment
- Golden Tauredain Equipment
- Coins, all values
- Tauredain Horns of Conquest
- Lapis Lazuli
- Bronze Ingots
- Gold Ingots
- Gold Nuggets
- Silver Ingots
- Silver Nuggets
- Tauredain Darts
- Stone Chests
- Aside from that, the pyramid itself has quite a few Tauredain Dart Traps, which are also full of Tauredain Darts, and those can be looted once the banner is destroyed. There are also large numbers of obsidian and gold Tauredain brick scattered around. It is important to know that the banner has self-protection off, so you can easily break it to claim your loot.
So far there are three known variants of the Tauredain Pyramid:
- Stone pyramid: This pyramid is made of the regular Tauredain bricks, and is more common.
- Gold Pyramid: This pyramid is made out of golden Tauredain bricks, and is significantly rarer than the normal variant. Approximately 1 in 20 pyramids are golden.
- Ben Carson Pyramid: This pyramid is just like the stone one, but all of the treasure chests are filled with wheat.
- As you are not allowed to place torches (although they light up the place for a split second), it would be convenient to bring some Dwarven tonic along with some jungle remedy to counteract its nausea effect. Or use - if at hand - some standard night vision potion or silver Ent-draught. In the first level, there is a glitch that in placing a torch on the ceiling repeatedly, the torch will sometimes attach itself on either of the blocks beside it, giving the player some sort of breadcrum trail (although when attached the torch can't be destroyed and the process consumes a lot of torch).
- Due to the banner protection, it is not possible to leave a breadcrum trail for backtracking in the mazes. Either you bring pencil and paper to draw a map, use some kind of minimap mod that does the trick, or use the right (or left) hand rule: You can access a whole maze (except those that go around in circles) by touching the wall to your right (or left, you to decide). Then leave the hand on that wall and start walking. At each intersection you always take the rightmost (or leftmost) possibility first. If this particular part doesn't lead to success, you automatically backtrack after some time. That way, you'll travel the whole maze until you reach your goal or return to your start point.
- Due to the banner protection, it is sometimes difficult to drink a potion or eat some food, because you've got to look along a long corridor, otherwise you get the protection message and nothing else happens. Note, that you can't place a barrel, so make sure you fill your dwarven tonic into mugs before you enter the maze.
- Because of the lava in the treasure room, it's a good idea to bring along some red Ent-draught, if you happen to have any, or some standard fire protection potion. You can also use your fire protection armour, if you've got one.
- Before opening the chests, break the banner and replace it, to protect the pyramid in your own name. Then create some emergency exit/entrance. In case something goes wrong with fighting the wraiths, This gives you an easy way to get in again.
- Preparation: 2:30:00 to find a pyramid
- Preparation: 1:00:00 to brew potent dwarven tonic (time to get the ingredients not included), I needed 4 mugs of it (16 brewed)
- Preparation: 0:10 to make red ent-draught (time to get the ingredients not included), I needed 1 bowl of it (6 made)
- Preparation: 20:00 to find a tauredain shaman who sold jungle remedy, price: 20 coins
- Level 1: 11:30, explored about half the maze with right hand rule
- Level 2: 14:30, explored about half the maze with right hand rule
- Level 3: 0:30, just to run around the corner
- Level 4: 5:00, explored about half the maze with right hand rule
- Treasure Room: 10:00 to cross the lava, replace the banner, create an exit, fight the wraiths and carry away the loot
- Good luck!
|The Tauredain of Far Harad|
Tauredain (Banner Bearer, Blowgunner, Farmhand, Warrior)
Bushland (hills) •
Cloud forest •
Jungle (clearing, edge, lake, river) •