|“||The land before them sloped away southwards, but it was wild and pathless; bushes and stunted trees grew in dense patches with wide barren spaces in between... It was a cheerless land, and their journey was slow and gloomy.||”|
–The Fellowship of the Ring, Flight to the Ford
The Lone-lands is a dry, barren biome inhabited by Rhudaur Hillmen, who mostly just abide in their hamlets or solitary little homesteads. Rangers of the North patrol these lands, but their presence and control is dwindling.
At night, the land is infested with Wargs of Gundabad, making it a dangerous place to travel in the dark hours, if you are not positively aligned with Gundabad. Also be aware that these lands are known to witness frequent invasions of Angmar, Rhudaur Hillmen and Rangers of the North, and forces of Gundabad will occasionally drop by for a visit as well.
Stone boulders, along with a few oak, spruce and beech trees, dot the rugged landscape. There can also be found the occasional ruined Dúnedain tower, and some may contain a few things of value. The wildlife is sparse, partially because of the limited fertility of the lands and partially because of the dominant presence of Wargs, who rule the night. Also beware of bandits, as they are common in these lonely lands, and would love to rob you.
Weather Hills Edit
The Weather Hills are located north and east of the Midgewater marshes. This is the only sub-biome of the Lone-lands. The Weather Hills features more mountainous terrain and greater general coverage with trees. There are also forested and lighlty forested variants within this sub-biome. Packs of wolves have managed to survive in these hills, despite the ever increasing competition with the Wargs lurking in the nightly shadows.
The Lone-lands are home to the following biome variants:
- Standard - Normal Lone-lands biome.
- Dense oak forest - Dense forestes with many large oak trees. Also huge oaks, measuring 3 m in diameter and reaching up to 30 m, are common here. Patches of podzol cover the forest floor.
- Dead oak forest - Lands covered in forests whose glory is passing away. The forest density is comparable to the light forest varaint, but there are many stems of dead, leafless trees. This variant is very helpful for acquiring large quantities of wood, as the dead trees provide a lot of easy accessible lumber.
- Oak shrublands - Forest covered lands with a lower tree density than regular forests, but with a very thick undergrowth of shrubs.
- Mountain - Mountaneous rolling hills.
- Forested mountains - Forest covered mountaneous rolling hills.
- Lightly forested mountains - Lightly forested mountaneous rolling hills.
- Scrubland - Scrublands are typically areas with very poor, sandy and/or rocky soil. This results in very little tree growth and the vegetation is dominated by low growing scrubs (stunted trees / shrubbs) and bushes.
- Scrubland hills - The scrubland hills are a hilly type of scrubland.
- Wasteland - Wasteland is a very barren biome and can vast stretches of the terrain consist of barren rock. The soil is generally very poor and vegetation is sparse. The landscape can both consist of flat plains and rolling hills.
- Aspen forest - A forest dominated with aspen trees.
- Birch forest - A forest dominated with birch trees.
- Beech forest - A forest dominated with beech trees.
- Maple forest - A forest dominated with maple trees.
- Larch forest - A forest dominated with larch trees.
- Pine forest - A forest dominated with pine trees.
- Rhudaur Hillman villages - A group of houses made of spruce wood that are home of the Hillmen of Rhudaur and their chieftain.
- Rhudaur castles - Quite large ruins with some valuable loot.
- Ruined Dúnedain towers - Ruined towers of the lost realm of Arnor made of Arnor brick. At the top is a stone chest containing a few valuables.
- Gundabad Orc camp - Camps for the Gundabad Orcs. They contain some loot and a chieftain.
- Ranger camp - Camps owned by the Rangers of the North. They contain some loot and (most importantly for good players) a captain.
- Ranger watchtower - A watchtower used by the Rangers of the North in order to defend the Lone-lands. They contain multiple stories with a Ranger crafting table and a chest at the top. It can be a good place to stay the night, because two Rangers always spawn in these towers.
- Ruined houses - Houses that were once owned by the men of Arnor but have fallen into ruin. They contain a furnace and a chest, possibly holding some souvenirs. Normal, burnt and rotten variants of these structures are found here.
Weathertop is a high hill located just to the north of the Weathertop fast travel point, and is the highest point of the Weather Hills. According to Karen Wynn Forstad, it rose 1,000 feet above the relatively level lands around it, and there were ruins atop it. It was on this mountain that Frodo was stabbed by a Morgul blade, wielded by the Witch-King of Angmar.
- Gundabad Orc - Orcs from Mount Gundabad in the Misty Mountains, the leaderless tribes of the North.
- Gundabad Orc Archer - Gundabad Orcs with bows and arrows.
- Gundabad Orc Chieftain - NPCs from which the forces of Gundabad can be bought.
- Gundabad Wargs - Large, evil wolves which can be ridden as a mount if you have +50 or higher with Gundabad. Gundabad Orcs and Orc Archers can ride them.
- Ranger of the North - Rangers that protect Eriador and the surrounding lands. Rangers can carry bows, iron daggers, and at need can vanish from sight.
- Ranger of the North Captain - NPCs from which Rangers of the North can be bought.
- Rhudaur Hillman - Fierce men of the north allied with Angmar. They only spawn inside their houses.
- Rhudaur Hillman Chieftain - Leaders of the Rhudaur Hillmen. You can hire hillmen troops from them. They only spawn in their houses.
The Lone-lands are covered in dry, scrubby yellow-green grass and the woods here are dominated by oak, spruce and beech trees. Trees are more common in the Weather Hills sub-biome, but this sub-biome is less common than the rolling plains.
The Lone-lands are among the more challenging biomes to survive in, as regardless of alignment, you will be under constant attack. In general, players aligned with the Rangers will want to avoid going out at night, while those aligned with Angmar or Gundabad will have a better chance of survival at night. This is by no means a surefire way to stay safe, however, as the Rangers, Gundabad, and Angmar frequently invade these lands, and bandits are always common. Finally, wood is not all that common. If you do decide to live here, however, be sure to protect any settlement or camp you build using plenty of banners, and build appropriate base defenses.
The One Wiki to Rule Them All has an article on:
|Dúnedain of the North|
|The Spawn of Angmar|
Orc (Archer, Banner Bearer, Bombardier) •
Troll (Chieftain, Hill) •
|The Spawn of Gundabad|