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The purpose of this page is to gather all configuration snippets needed to have third-party software work perfectly with the mod, whether server side or client side, with the notable exception of server software which are already covered in the Creating a LOTR server page.

When block or item values are indicated, they are the default ones, but may vary if you have installed other mods. On these lines, remove all text starting with the # sign, these are comments for your convenience.

Feel free to contribute if you have other third-party software configuration snippets.

Plugins Edit

Essentials Edit

If you want to use its economy system with Middle Earth coins, put this in plugins/Essentials/worth.yml :

worth:

  lotritemlotrcoin:

    '0': 1.0

    '1': 10.0

    '2': 100.0

.

Lockette Edit

You should stay at version 1.7.12, the last known to be compatible with Minecraft 1.7.x.

If you want to be able to lock the new special blocks of the mod, put this in plugins/Lockette/config.yml :

custom-lockable-block-list:
- 192   # lotr:tile.lotr:morgulCraftingTable

- 208   # lotr:tile.lotr:elvenCraftingTable

- 238   # lotr:tile.lotr:dwarvenCraftingTable

- 240   # lotr:tile.lotr:dwarvenForge

- 243   # lotr:tile.lotr:urukCraftingTable

- 250   # lotr:tile.lotr:woodElvenCraftingTable

- 252   # lotr:tile.lotr:gondorianCraftingTable

- 255   # lotr:tile.lotr:rohirricCraftingTable

- 435   # lotr:tile.lotr:dunlendingCraftingTable

- 441   # lotr:tile.lotr:orcForge

- 458   # lotr:tile.lotr:angmarCraftingTable

- 473   # lotr:tile.lotr:nearHaradCraftingTable

- 474   # lotr:tile.lotr:highElvenCraftingTable

- 485   # lotr:tile.lotr:blueDwarvenCraftingTable

- 494   # lotr:tile.lotr:rangerCraftingTable

- 502   # lotr:tile.lotr:dolGuldurCraftingTable

- 505   # lotr:tile.lotr:gundabadCraftingTable

- 540   # lotr:tile.lotr:commandTable

- 541   # lotr:tile.lotr:halfTrollCraftingTable

- 555   # lotr:tile.lotr:elvenForge

- 556   # lotr:tile.lotr:dolAmrothCraftingTable

- 563   # lotr:tile.lotr:moredainCraftingTable
 
- 568   # lotr:tile.lotr:unsmeltery
 
- 596   # lotr:tile.lotr:alloyForge

- 598   # lotr:tile.lotr:tauredainCraftingTable

- 609   # lotr:tile.lotr:tauredainDartTrap

- 618   # lotr:tile.lotr:chestStone

- 619   # lotr:tile.lotr:SpawnerChestStone

- 635   # lotr:tile.lotr:tauredainDartTrapGold

.

LogOres Edit

In order to monitor the mining of the mod specific ores (especially Mithril !) and catch XRayers, put all or part of this in plugins/LogOres/config.yml :

loggedOres:
- 166   # lotr:tile.lotr:oreCopper

- 167   # lotr:tile.lotr:oreTin

- 168   # lotr:tile.lotr:oreSilver

- 169   # lotr:tile.lotr:oreMithril

- 190   # lotr:tile.lotr:oreNaurite

- 191   # lotr:tile.lotr:oreMorgulIron

- 218   # lotr:tile.lotr:oreQuendite

- 231   # lotr:tile.lotr:oreGlowstone

- 412   # lotr:tile.lotr:oreGulduril

- 455   # lotr:tile.lotr:oreSulfur

- 456   # lotr:tile.lotr:oreSaltpeter

.

Movecraft Edit

You should stay at version 3.1.X80, the last known to be compatible with Minecraft 1.7.x.

In order to have ships using the mod wood essences, add this in plugins/Movecraft/types/Ship.craft :

allowedBlocks:

    - 178 # lotr:tile.lotr:wood

    - 180 # lotr:tile.lotr:planks

    - 182 # lotr:tile.lotr:woodSlabSingle

    - 183 # lotr:tile.lotr:woodSlabDouble

    - 184 # lotr:tile.lotr:stairsPine

    - 207 # lotr:tile.lotr:stairsMallorn

    - 232 # lotr:tile.lotr:fruitWood

    - 235 # lotr:tile.lotr:stairsApple

    - 236 # lotr:tile.lotr:stairsPear

    - 237 # lotr:tile.lotr:stairsCherry

    - 248 # lotr:tile.lotr:stairsMirkOak

    - 415 # lotr:tile.lotr:stairsCharred

    - 427 # lotr:tile.lotr:wood2

    - 430 # lotr:tile.lotr:stairsLebethron

    - 431 # lotr:tile.lotr:woodSlabSingle2

    - 432 # lotr:tile.lotr:woodSlabDouble2

    - 436 # lotr:tile.lotr:stairsBeech

    - 447 # lotr:tile.lotr:stairsHolly

    - 453 # lotr:tile.lotr:fence

    - 463 # lotr:tile.lotr:stairsMango

    - 464 # lotr:tile.lotr:stairsBanana

    - 468 # lotr:tile.lotr:wood3

    - 471 # lotr:tile.lotr:stairsMaple

    - 472 # lotr:tile.lotr:stairsLarch

    - 483 # lotr:tile.lotr:stairsDatePalm

    - 487 # lotr:tile.lotr:thatch

    - 488 # lotr:tile.lotr:slabSingleThatch

    - 489 # lotr:tile.lotr:slabDoubleThatch

    - 490 # lotr:tile.lotr:stairsThatch

    - 506 # lotr:tile.lotr:thatchFloor

    - 515 # lotr:tile.lotr:stairsMangrove

    - 521 # lotr:tile.lotr:planks2

    - 522 # lotr:tile.lotr:fence2

    - 523 # lotr:tile.lotr:woodSlabSingle3

    - 524 # lotr:tile.lotr:woodSlabDouble3

    - 525 # lotr:tile.lotr:wood4

    - 528 # lotr:tile.lotr:stairsChestnut

    - 529 # lotr:tile.lotr:stairsBaobab

    - 531 # lotr:tile.lotr:stairsCedar

    - 532 # lotr:tile.lotr:rottenLog

    - 558 # lotr:tile.lotr:stairsFir

    - 559 # lotr:tile.lotr:wood5

    - 562 # lotr:tile.lotr:stairsPinePine

    - 583 # lotr:tile.lotr:planksRotten 

    - 584 # lotr:tile.lotr:stairsRotten 

    - 585 # lotr:tile.lotr:rottenSlabSingle

    - 586 # lotr:tile.lotr:rottenSlabDouble 

    - 587 # lotr:tile.lotr:fenceRotten 

    - 593 # lotr:tile.lotr:stairsLemon 

    - 595 # lotr:tile.lotr:stairsOrange 

    - 597 # lotr:tile.lotr:stairsLime 

    - 610 # lotr:tile.lotr:wood6 

    - 613 # lotr:tile.lotr:woodSlabSingle4 

    - 614 # lotr:tile.lotr:woodSlabDouble4 

    - 615 # lotr:tile.lotr:stairsMahogany
 
    - 629 # lotr:tile.lotr:stairsReed

    - 631 # lotr:tile.lotr:woodBeamV1

    - 632 # lotr:tile.lotr:reedBars

    - 633 # lotr:tile.lotr:woodBeamV2

    - 634 # lotr:tile.lotr:woodBeam1

And this to have them taken into account for buoyancy:

flyblocks:

    [5,17,53,125,126,134,135,136,162,163,164,170,178,180,182,183,184,207,232,235,236,237,248,415,427,430,431,432,436,447,463,464,468,471,472,483,487,488,489,490,506,515,521,523,524,525,528,529,531,532,558,559,562,583,584,585,586,587,593,595,597,610,613,614,615,629,631,632,633,634]: # wooden blocks

.

In order to have portcullis using the mod bars and walls, add all or part of this in plugins/Movecraft/types/portcullis.yml :

allowedBlocks:

    - 200 # lotr:tile.lotr:wallStone

    - 212 # lotr:tile.lotr:orcSteelBars

    - 453 # lotr:tile.lotr:fence

    - 460 # lotr:tile.lotr:wallStone2

    - 522 # lotr:tile.lotr:fence2

    - 546 # lotr:tile.lotr:wallStone3

    - 569 # lotr:tile.lotr:bronzeBars

    - 570 # lotr:tile.lotr:goldBars

    - 571 # lotr:tile.lotr:silverBars

    - 572 # lotr:tile.lotr:mithrilBars

    - 573 # lotr:tile.lotr:urukBars

    - 574 # lotr:tile.lotr:highElfBars

    - 575 # lotr:tile.lotr:galadhrimBars

    - 576 # lotr:tile.lotr:woodElfBars

    - 577 # lotr:tile.lotr:dwarfBars

    - 578 # lotr:tile.lotr:blueDwarfBars

    - 579 # lotr:tile.lotr:highElfWoodBars

    - 580 # lotr:tile.lotr:galadhrimWoodBars

    - 581 # lotr:tile.lotr:woodElfWoodBars

    - 587 # lotr:tile.lotr:fenceRotten

    - 592 # lotr:tile.lotr:scorchedWall

    - 600 # lotr:tile.lotr:wallStone4

    - 632 # lotr:tile.lotr:reedBars

.

NoCheatPlus Edit

This plugin needs massive configuration in order to achieve full awesomeness.

Otherwise, when you start it, you'll get a slew of things like that in your logs:

[Server thread/WARN]: [NoCheatPlus] The block breaking data is incomplete, default to allow instant breaking:

[Server thread/WARN]: --- Missing entries -------------------------------

[Server thread/WARN]: * MISSING 165(LOTR_TILELOTR_ROCK / IGN_PASSABLE)

And strange - but fixable - behaviour when players step on the mod blocks (the plugin will think they are flying!).

Please contribute if you have updated the block breaking data.

Mods Edit

The Compatibility with other mods wiki page lists some mod that need config changes to work with the LOTR mod:

Better Dungeons (renamed The Chocolate Quest) Edit

This mod needs config changes for its structures (castles...) to spawn into Middle-earth. Please contribute!

.

AvP Edit

This mod needs config changes to prevent ID conflicts. Please contribute!

.

Galacticraft Edit

This mod needs config changes to prevent its ores from spawning into Middle-earth, Please contribute!

.

Treecapitator Edit

This mod needs config changes to include LOTR woods as "trees".

Go into your .minecraft/config/Treecapitator directory.

Find the place in the document where it's written "tree_and_mod_config", and right after the " biomesofplenty {", paste this:

lotr {
        M:modID=lotr
        S:axeIDList=lotr:item.lotr:axeHighElven; lotr:item.lotr:axeBronze; minecraft:wooden_axe; minecraft:stone_axe; minecraft:iron_axe
        S:shearsIDList=        # This setting controls whether or not the mod config section it appears in will override an IMC message sent by that mod. [default: false]
        B:overrideIMC=false
    }

The mod will add the trees you will cut.

Note that the LOTR axes list is incomplete. You can add the other ones in the "S:axeIDList=" by writing: lotr:item.lotr:axeUruk; lotr:item.lotr:axeMallorn ...

For a preset snippet, that works on LOTR 30.5: (Paste into the bottom of the TreeCapitator Config, save and start game.)

lotr {
        M:modID=lotr
        S:axeIDList=lotr:item.axeHighElven; lotr:item.axeWoodElven; lotr:item.axeUruk; lotr:item.axeTauredain; lotr:item.axeOrc; lotr:item.axeMithril; lotr:item.axeMallorn; lotr:item.axeElven; lotr:item.axeDwarven; lotr:item.axeDolGuldur; lotr:item.axeBronze; lotr:item.axeBlueDwarven; lotr:item.axeAngmar;
        S:shearsIDList=

        # This setting controls whether or not the mod config section it appears in will override an IMC message sent by that mod. [default: true]
        B:overrideIMC=true

        lotr_tile_wood4_0 {
            S:logs=lotr:tile.wood4, 0 % 4
            S:leaves=lotr:tile.leaves4, 0 % 8
        }

        lotr_tile_wood_0 {
            S:logs=lotr:tile.wood, 0 % 4
            S:leaves=lotr:tile.leaves, 0 % 8
        }
    }

}

The snippet above only adds the in-game axes from the LOTR Mod.

.

Inventory Tweaks Edit

The item tree for this mod has to be replaced in order to sort LOTR items in the player inventory and chests (but not pouches).

You can download an Item Tree supporting 100% of the beta 24.4 mod items (but in no peculiar order within categories) here.

Then you can sort the items within categories to suit your order preferences.

The tool for generating this tree is available on Github for anyone who would like to continue updating it here.

.

Not Enough Items (NEI) Edit

There are first alpha releases of a NEI-Plugin for LOTR-Mod.

Notifications and announcements about new versions are available here.

CraftingModCoreEdit

Created by The Ranger Malvegil, this little coremod adds support for multiple types of fences in Minecraft 1.7.10. More info and a download link can be found in the blog post linked above.

Others Edit

The Minecraft Overviewer Edit

You need to add the following line in your overviewer.cfg configuration file in order to render a map of Middle Earth:

worlds["world"] = "world/DIM100"

Then if you want to avoid having something ridiculously small, you'll want the following lines to offer a suitable default zoom level and crop the map to its relevant section:

renders["normalrender"] = {

    "world": "world",

    "title": "Your server name",

    "crop": (-100000, -90000, 301000, 414000),

    "defaultzoom": 4,

}

You will also want to support the mod blocks in Overviewer (currently for beta 24.4 mod version).

For that, you'll need to add the following line in your overviewer.cfg configuration file:

texturepath = "overviewer_textures-1.7.10-with-lotr.jar"

... grab the texture file and drop it in your server directory.

... and finally you'll need to modify the installed Overviewer software.

If you do not use other mods than the LOTRmod, make a backup copy of "/usr/local/lib/python2.7/site-packages/overviewer_core/textures.py", and replace it with the following one.

Otherwise, you'll need to use the LotrSupportInOverviewer software to generate a textures.py file compatible with your local block IDs.

We tried to support all the mod textures. While we succeeded with the majority of blocks, there are still a few bugs (with stairs, fences and walls, for example) and caveats. You can check all that here.

If you are a Python coder, feel free to improve the LOTR mod support in this software.

If you are a Minecraft texture maker, you can also help as some blocks do not have a matching texture file and you could ease things by providing additional textures (clovers, tall grass, beacons, stalactites, unsmeltery...).

.

MCEdit - Minecraft World EditorEdit

To be able to see and edit the Middle Earth dimension in MCEdit, go to the world folder and rename the subfolder "Middle Earth" to "DIM100" before loading the world in MCEdit. After you finished the editing (don't forget to save), rename it back.

"DIM100" is the normal Minecraft notation for the folder that contains the dimension with dimension ID 100. You can use any other ID, but 100 is the default ID used for Middle Earth.

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