The Lord of the Rings Mod is a great mod by itself, but, because it is a Forge mod, an obvious question arises: Which other mods can work with this mod? This page gives you an incomplete list of mods that work and don't work (or partially work) with the latest version of the LotR mod. If you found new incompabilities, feel free to add them to the list. All sub-lists are ordered alphabetically.
Some shader mods do not work with the LOTR mod, and can cause crashes. See this video by mindofmike for a guide to get shaders working with the LotR mod.
Since Beta 31.3, this crash is resolved, and shaders mods should now work properly with LotR.
Mods that don't workEdit
The following mods do not work at all with the Lord of the Rings mod. These are mods that generally crash the game, or inactivate a vital gameplay mechanic:
- Aether: Causes the game to crash (at least in older versions).
- Battlegear 2: Spawning of bandits and magpies stealing things lead to crashes. Forge config to remove erroring entities works with magpies, and disabling bandit spawning in LOTR config makes this mod function with few issues.
- ICBM: Does not allow game to load properly.
- Optifine: May crash the game upon launch, or cause textures/blocks to become invisible or untextured. It depends on some variables that are yet unknown. ( How? Works perfect on my end )
- Pixelmon: Opening the PC causes the game to crash.
- Unique Artifacts: Causes the game to crash (is incompatible with Middle-earth biomes)
- VoxelMap: Causes incorrect grass colours and snow/ice generating where it shouldn't.
- Millenaire: Millenaire will not function (Proof needed? Works perfectly fine for me)
- Coros' Weather Mod: Results in very glitchy skies in Middle-Earth, and heavy lag.
Note: It is recommended not to use these mods and the Lord of the Rings mod together.
Mods that partially workEdit
The mods in this list will work with the Lord of the Rings mod, although they cause glitches or provide reduced functionality. They do not crash the game:
- Antique Atlas: Some report openening it in Middle-earth it crashes the game, but for others it works, but not flawlessly. Reported are issues with textures used for LOTR biomes, which may be incorrect or missing entirely. The mod does not automatically log generated settlements in LOTR as "villages". The mod does keep track of deathpoints as well as the portal.
- Arcane Scrolls: Several utility scrolls won't work, and all or almost all scrolls will not work in Middle Earth. In the Overworld, most scrolls function and work against LotR mobs.
- Bukkit Multiverse: Alignment is the same in every world (caused by alignment data being stored as playerdata rather than in the dimension file).
- Construction Mod: Compatible, but you can't save builds with stuff from LOTR.
- Hostile worlds will not invade (not to be confused with ME faction invasions) ME
- Metallurgy 4: Mithril from this mod cannot be used as LotR mithril. LOTR Copper and tin can be used to make bronze from this mod, though it does not function as though it were LOTR bronze.
- MorePlayerModels: Compatible, with full access to all NPC models. Hobbit models show weird graphics, eye position not right. If you experience a 'black screen', open the F12 menu and set 'Point of View' to 'No'.
- Parzi's Star Wars Mod: Will cause major lag
- Ragdoll corpses: Works well in that all humanoid mobs (bar hobbits) die leaving a corpse. However, if the game is saved and exited while the player is near a corpse, the game will crash. This is only a minor issue, as you were exiting anyway, and the game does save.
- Witchery: Compatible but needs diamonds which cannot be found in ME. Overworld necessary. Also, attacking a werewolf being with a silver sword results in the attacker losing the connection to the server and the werewolf not taking any damage, making werewolf players practically immune to any attack. Furthermore werewolf players are having issues with their point of view while in wolf form; this can however be circumvented by changing into F5 view mode. Even more game-breaking is the fact that you can "tame" any mob (Yes, even Balrogs) by using the Infernal Infusion and the ability to disarm them (by using the Mystic Branch) lets you "farm" their whips (and any other mobs held items too) infinitely. Thus, it is highly recommended to refrain from installing it alongside the LotR mod.
Mods that work wellEdit
Mods in the following list work perfectly well in conjunction with the Lord of the Rings mod:
- Archimedes' Ships and Boats: Compatible. Please note that if combined with Carpenter's Blocks, compiling a ship might cause a crash.
- AssassinCraft: Compatible.
- Backpacks Mod: Compatible, but there are already pouches contained within the LOTR mod.
- Balkon's Weapon Mod: Compatible.
- Better Foliage: Compatible, however, coral and algae spawns in odd places such as in-land rivers occasionally.
- Bibliocraft: Compatible.
- Bspkrs' mods (ArmorStatusHUD, DirectionHUD, StatusEffectHUD): Compatible.
- Buildcraft: Compatible, although this has not been fully tested.
- Carpenter's Blocks: Compatible.
- Chisel 2: Compatible.
- Custom NPCs: Compatible.
- DamageIndicators: Compatible, however, the health bar gets in the way of the active quests GUI, so you may have to disable it in the LOTR mod's options.
- Enchanting plus: Compatible, but vanilla enchanting must be enabled to gain XP.
- Familiars: Compatible, but vanilla enchanting must be enabled to gain XP.
- FastCraft: Compatible, and in fact highly recommended for increasing performance.
- Flan's Mod: Compatible.
- Galacticraft (with all the cores and expansions): Compatible.
- 4Space, a Galacticraft addon: Compatible.
- Gravestone Mod: Compatible.
- Harvestcraft: Can cause some biomes to look vastly different.
- Infernal Mobs: Compatible (LOTR mobs get Infernal Mobs powers sometimes, but usually not NPCs such as orcs and other Middle-earth humanoids).
- JourneyMap: Compatible.
- Hardcore End Expansion: Compatible.
- MCheli: Compatible.
- Minecraft Comes Alive: Compatible.
- Minions: Compatible.
- Natural Absorption: Compatible, but vanilla enchanting must be enabled to gain XP & remove golden apple recipes must be true.
- Nomad Tents: Compatible.
- Orespawn: Compatible, but the ability to craft a sword that does more damage than a mithril sword out of sticks and poppies might be OP to some people.
- Pam's Harvestcraft: Compatible, but foods from LotR cannot be substituted with Harvestcraft's food & seeds & trees spawn in the Overworld, not Middle Earth.
- Rei's Minimap: Compatible.
- Rival Rebels: Compatible.
- Secret Rooms Mod: Compatible.
- Shaders Mod: Compatible since Public Beta 31.3.
- Small Boats Mod: Compatible.
- Thaumcraft: Compatible, however, placing Thaumcraft armor on armor stands from this mod causes a crash.
- Treecapitator: Compatible.
- TooManyItems: Compatible.
- Twilight Forest: Compatible.
- Waila: Compatible.
- Xaero's minimap: Compatible.
Mods that Need Config ChangesEdit
Please note that if you do one of these config changes, please post a configuration snippet on the Configuring third-party software for the mod wiki page, with a download link to the config file somewhere, so that the rest of the community can download and use them. This applies to all mods in this list.
- Aliens versis Predator Mod: Has a few id conflicts that can be changed via config file. AvP mobs won't fight LOTR mobs.
- Applied Energistics 2: Meteors land in Middle-earth. (No config option for this, I recommend not going to Middle-Earth until you find a meteor and then setting meteor spawn chance to 0.).
- Better Dungeons: Compatible, castles don't spawn in Middle-Earth on default, but can be made to in the config.
- Dynamic Lights: Works but the 'L' key is used by this mod as well as the LotR mod. It can be changed in the 'Controls' menu to prevent this clash.
- Galacticraft: Works with the Lotr mod but config changes are necessary to prevent Galacticraft ores from spawning in Middle-earth, and allow metal compatibilities.
- Jewelrycraft 2: Compatible, but can be laggy for some people.
- World Edit (client): 'L' key for instruction sheet clashes with middle Earth menu. This can be changed in the 'Controls' menu.
- Electroblob's Wizardry: need to add Dimension 100 to config files for world gen to effect Middle Earth.
- Geochests, chests work fine, ore gen needs configuration.
Mods that Need Add-Ons to make Function at Full AwesomenessEdit
Please note that if you create one of these Add-ons, please post a download link somewhere so that the rest of the community can download and use them. This applies to all mods in this list.
- Inventory Tweaks: In order to sort LOTR items in the player inventory or chests, you'll need an updated item tree. You'll find it here.
- Mo'Creatures: Compatible, note that Mo'Creatures mobs don't spawn in Middle-Earth, so an add-on may need to be created to make them spawn.
- Not Enough Items: Recipes on the LotR mod's crafting tables don't show up. It has been stated by Mevans himself that he would like someone to create an add-on for this mod, so that it can be used. An add-on is currently in development, you can find more infos here .
- Tinker's Construct: May need an add-on to allow LOTR metals to work with Smeltery, and LOTR items to work with other mod functions. More information here!
Please add more to the following lists as you learn more about the mod.
LotR Mod & Wiki Help
Mod Installation •
Compatible mods •
Creating a modded server