News and AnnouncementsEdit
General Information Edit
The Server Edit
The First Age Server is made for people who want to experience the First Age of Arda. The timeline of our server begins during the Siege of Angband around F.A 400 (the exact year can be seen on the server), with some custom changes to it. For example, on our server the various Houses of Men have already settled down in F.A. 400. Changes like these are made in order to make the gameplay experience better.
To see the lore of the various factions on our server, please visit HERE
For further contact with us as well as announcements, you are more than welcome to join our Facebook page
Also, join our Discord!
We are a server open to the majority of the community, although roleplay is advised. In our experience, everyone is going to have a much more fun time when they are roleplaying, which is why we are going to set this base line for the server. This does not mean players have to pick lore characters, as custom characers are more than welcome as well. However, roleplay is key and is expected! The greater and more you roleplay, the more we're going to like you in staff, and who knows - maybe it'll trigger a nice gift someday?
Our special version of the LotR mod will update along with the original version, and in future we might update some of our features as well, such as adding in the missing continents of Dark Land as well as the Land of the Sun.
We are more than open to hear your questions, and we hope to see you on the server soon enough!
To play on the server you only need the First Age submod, which can be loaded as single mod file, or accompanied with some selected handy mods in a Technic Pack. To find the correct version that you need to join the server, head down to the "Download Links" section at the buttom of this page.
The server has a number of dedicated features, some of which require use of special commands. Here's a list of the commands available to all players and a brief explanation on how to use them.
- /list : This provides a list of all players in-game, listing 'chat channel, prefix, character name, IGN, suffix'. Really handy to check which of your faction members and foes are present and who is immersed in roleplay (and not able to see global, OOC chat).
- /rp : We have a roleplay chat channel that enables local chat, use /rp to switch in or out of that channel. The channel blocks the normal OOC chat in the chat screen and any conversation in the rp channel is not visible to anyone more than 80 blocks away from you. The rp channel only shows your character name.
- /nicknameFix : All players can set their own character (nick) name. Use /nicknameFix charactername, to set yours. See rule 16 before using this!
- /tpa & /tpahere : All players can use these fast teleportation commands to either go towards another player or teleport another player to you. Use like this: '/tpa(here) playername'. Answer with /tpaccept or /tpdeny. The use of these commands is resticted with a cooldown time of 300 seconds. Note that the default cooldown time is set to 10 minutes for use of player created waypoints with the LOTRmod.
- /msg : Use this to private message another player. Use /r to reply to the player that last messaged you.
Roleplay and Roles Edit
Roleplay is advised (but not a must) and you must therefore apply in order to become a lore character. You are also welcome to apply for a special custom character if you want to, although it is not a necessity to do for custom character, unless it rules a faction. The application must be posted HERE!
In the list below you will find all Lore Characters and Faction Leaders. This means that regular custom roles will not be found in the list below.
Attention! If you one day change from a role in the list below, make sure to inform staff!
|Fëanorians||Maedhros||J_21_||The eldest son of Fëanor, Maedhros now leads the Fëanorians as he intends to reclaim the Silmarils, staying true to the Oath of Fëanor.|
|Fëanorians||Maglor||since_rod||Maglor was one of the Sons of Fëanor. Unlike some of his brothers, Maglor was more like his mother; a kind and gentle spirit.|
|Fëanorians||Curufin||Curufin||Curufin was the fifth of the seven sons of Fëanor and Nerdanel. Curufin was Fëanor's favorite and much like him in appearance, temperament, and skill.|
|Fëanorians||Caranthir||KonradSoderlund||One of the Sons of Fëanor, Caranthir was known as a hot-headed and harsh, but fearsome warrior.|
|Fëanoreans||Amrod||The youngest son of Fëanor, twin brother of Amras and a great hunter.|
|Hithlum||Fingolfin||MonsiuerCamel (AW_2008)||The second son of Finwë, Fingolfin became High King of the Ñoldor in Beleriand after his brother Fëanor's death.|
|Hithlum||Fingon||Telperowne||The eldest son of Fingolfin, Fingon is a valiant commander and brother to Turgon of Gondolin, Aredhel and Argon.|
|Gondolin||Turgon||Son of Fingolfin and previously a Noldorin King of the Elves in Nevrast, Turgon is now the King of Gondolin.|
|Gondolin||Aredhel||Aredhel is the sister of Turgon and Fingon, daughter of Fingolfin. She is a clever elf and loved among the Noldor.|
|Gondolin||Galdor||Galdor is the Lord of the house of the tree in Gondolin. He is known as the greatest in valour along with Rog.|
|Gondolin||Glorfindel||Boromir_Elendil||Glorfindel is the Lord of the House of the Golden Flower and known as a brave warrior among the Elves.|
|Gondolin||Penlod||Dr_Taco||Penlod is the Lord of the House of the Pillar and Tower of the Snow and was a great writer of Gondolin.|
|Gondolin||Voronwë||Voronwë is an Elf of Gondolin. He is half Noldor, half Sindarin and is an excellent scout.|
|Nargothrond||Finrod Felagund||endertortoise||Finrod Felagund is a wise, just and powerful elf and rules the Kingdom of Nargothrond.|
|Nargothrond||Orodreth||Tarandirion||Orodreth, son of Angrod, dwelled firstly in Nargothrond, later removing to become Warden of Minas Tirith.|
|Nargothrond||Ereinion||Ereinion||Ereinion was the son of Orodreth. He was named Gil-galad for the great star-sigil that he bore on his shield.|
|Nargothrond||Finduilas||Tauregandeth||Daughter of Orodreth, Finduilas was betrothed to Gwindor, who named her Faelivrin.|
|Nargothrond||Gelmir||db724||Gelmir (son of Guilin) was a noble of Nargothrond. He was later captured in the Dagor Bragollach, and publicly executed by the hosts of Morgoth at Barad Eithel, prior to the Nírnaeth Arnoediad.|
|Falas||Círdan||leonke||Círdan rules the Falathrim in Falas and is known as Círdan the Shipwright as he is skilled in the arts of ship building and sailing.|
|Ossiriand||Garmahyó||AlteOgre||One of the elders of the Danyari Elder Council, or Makwat, in Ossiriand.|
|Brethil||Halmir||Zeliounz||Halmir son of Haldan was the lord of Brethil and a hero of his people, together with the Sindar of Doriath he defended Brethil many a time.|
|Ladros||Boromir||JackTheCreator97||Part of the House of Bëor, Boromir rules Ladros as a loyal and cunning man.|
|Dor-lómin||Hador||AragornTelcontar||Hador is the Lord of Dor-lómin and an intelling man, who does his best to serve the interest of his people and allies.|
|Dor-lómin||Galdor||deathmuffin77||Galdor was the son of Hador and was a brave Captain Of Barad Eithel, and was also know for being very tall for an Edain man.|
|Dor-lómin||Huor||Brother of Hurin and grandson of Hador, Lord of Dor-lómin, Huor is a valiant and cunning warrior.|
|House of Bór||Bór||PheonixTails||Known as Bór the Faithful, Bór rules the good Easterlings of Beleriand. He is a fierce and cunning warrior, believing in honesty and valor.|
|House of Bór||Borlach||Arcneous||Son of Bór the Faithful, and a fearsome warrior of the House of Bór.|
|House of Ulfang||Lord Ulfang||TepelStreeltje||A Lord of House Ulfang, Ulfast fled into the woods of Lothlann, and will gain revenge of the men of Bór and Estolad.|
|Angband||Melkor||MineOfDuty||Known as the fallen Vala and Lord of Darkness, Melkor was one of the most powerful Ainur in Arda.|
|Angband||Gothmog||High Captain of Angband and Lord of the Balrogs, Gothmog is a powerful Maiar who loyally follows Melkor.|
|Angband||Sauron/Gorthaur||Qemeh||Sauron is one of Melkor's greatest and most trusted servants and is known as the Lieutenant of Melkor/Morgoth.|
|Angband||Lungorthin||Azog2015||General of Angband and known as the Lieutenant of Balrogs, Lungorthin is a fearsome Balrog of Angband.|
|Angband||Draugluin||EpicMithrandir||Lord of the werewolves of Angband, Draugluin is a dread beast, mighty in battle and old in evil.|
|Angband||Tevildo||jonnymoomoomoo||Tevildo is known as the Prince of Cats, is very cunning and a very skilled craftsman.|
|Utumno Remnant||Shataz||Lord_Biscuit||Leader of the Utumno Remnant.|
|Nan Dungortheb||Ungoliant||WholockianDalek||Ungoliant is known as the Great Spider and mother of all large spiders in Arda. She is a dangerous creature, and while usually serving herself and not Melkor, they both share a hatred towards the Elves and Valar.|
The official factions of the server, their faction leaders and used NPCs can be found in the list below!
|Faction||Leader(s)||Description||Used NPCs/faction equipment.|
|Fëanoreans||J_21_ (Maedhros)||Seeking to fulfill the Oath of Fëanor, the Sons of Fëanor and their followers lives in the Eastern parts of Beleriand as they intend to reclaim the Silmarils.||Lindon|
|Hithlum||Telperonwe(Fingolfin)||A cold yet fertile land in the north of Beleriand. Protected by the ered wethrin it is home to many Noldor who owe their allegiance to Fingolfin, high king of the Noldor and his heir, Fingon who seat at Barad Eithel, always watchful of the threat of Angband.||Lindon|
|Gondolin||Said to be rival to Tirion upon Túna, the marvellous city of seven names is hidden from the enemies sight in the valley of Tumladen, founded by Turgon of Nevrast on the advice of Ulmo.||Rivendell|
|Nargothrond||endertortoise (Finrod Felagund)||After receiving a vision from Ulmo, king of the sea, Finrod of the house of Finarfin, with the help of the dwarves of Belegost dolve great halls in the west bank of the Narog, hidden from the sight of Morgoth, there Felagund rules over his lands protecting them by means of bow and blade.||Rivendell|
|Falathrim||leonke (Círdan)||Upon the shores of western beleriand the Falathrim, elves of the waves have mastered the art of ship-building under guidance of the maia Ossë, it is there that they dwell in their havens of Brithombar and Eglarest. The sindar there are ruled by Círdan, kin of Thingol and great ally.||Dol Amroth|
|Doriath||Mythrandir01 (Elu Thingol)||Known in the common tongue as the land of the fence and kingdom of the Sindar, Doriath is the oldest of the elven kingdoms of Beleriand, established in the great forests that lie in central Beleriand. In the dolven halls of Menegroth here rules Elu Thingol, first and high king of the Lindar, king of Doriath and lord of Beleriand, with his wife Melian, the faerie queen.||Wood-Elves|
|The Green-Elves (aka Laiquendi/Laegrim or Danyar/Lindi in their own language) inhabit the lush woods of Ossiriand (Lindând). They have no single ruler, but are lead by an elder council. They vowed fealty to the rule of Thingol, King of Beleriand and their lands are under protection of Doriath.||Wood-Elves|
|Dorwinion||(Closed)||Ruled by King Bladorthin of the Elves of Dorwinion, the land is known for its excellent wine and trade. The wine of Dorwinion is desired in all of Middle Earth.||Dorwinion|
|Tol Eressëa||None||Tol Eressëa lies west of Beleriand and is inhabited by Elves of various origin, although mainly the Teleri and other Vanyar elves. Non-PvP faction!||Galadhrim|
|Nogrod||Tariqxx||Dolven into the southside of mount dolmed Nogrod is one of the great dwarven kingdoms of the Blue mountains, known for its trade with many other kingdoms and above all its mastersmiths and craftsmen.||Blue Mountains|
|Belegost||Azaghâl (King_Thirras)||In the northface of mount dolmed is hewn the dwarven stronghold and kingdom of Belegost, greatest of the dwarven cities of the Ered Luin, ruled by Azaghâl they are great artisans and masters of stonehewing and building.||Blue Mountains|
|Khazad-dûm||Unknown (Durin I)||Khazad-dûm is ruled by Durin the First and while only few people of Beleriand has ever seen it, it was famous around the world as the greatest of the Dwarven kingdoms.||Durin's Folk|
|Estolad||Enjoku (Baran)||Ruled by Baran of the House of Bëor, Estolad is a large and fertile plain with some of the best horses in all of Middle Earth.||Rohan|
|Brethil||Halmir (Zeliounz)||When Haleths people emmigrated from beyond the blue mountains, they settled in the forest Brethil, just outside the girdle of Melian, at the behest of King Thingol, who wanted them to guard the rivercrossings of the Teiglin and the ford of Brithiach, they are a hardy people, said to be excellent archers and allies to the Sindar.||Blackroot Vale|
|Ladros||(Occupied by Angband)||Ladros is ruled by Boromir of the House of Bëor and lies close to the border of Dor Daedeloth. The people living here are hardy people, preparing for the day when Evil breaks the Siege of Angband as they are the first line of defence.||Lamedon|
|Dor-lómin||Deathmuffin77(Galdor)||Dor-lómin lies in the southwestern parts of Hithlum. Although it was first colonized by the Noldor, it was later given to the Edain of the House of Hador who served Hithlum as their strong allies.||Pinnath Gelin|
|House of Bór||Bór (PheonixTails)||The House of Bór are good Easterlings living in the north-eastern parts of Beleriand. They are known for their trade and their tough warriors.||Dale|
|Easterlings||(Closed)||The Easterlings live a prosperous life with their trading parnter Dorwinion, though none can speak to their true intentions..||Easterlings|
|House of Ulfang||Ulfang (TepelStreeltje)||The House of Ulfang is led by Ulfang the Black, and lives in the woods of Lothlann in the north-eastern parts of Beleriand.||Dunland, Rhudaur|
|Sons of Ahmôtep||(Closed)||Southrons living in the northern parts of Harad, these people are ruled by Sûra-Pharaohs in the various regions and believes in whole other gods and that their god, Ahmôtep, is the creator of all life and nature in the South. While they are dangerous warriors, they love to show their pride in art and grand monuments.||Near Harad|
|Angband||MineOfDuty (Melkor/Morgoth)||A super fortress in the far North created by Melkor, it is home to the all evil... and the most dangerous kind...||Mordor|
|Dor Daedeloth||MyrFlora||Dor Daedeloth is a mountainous land surrounding Angband. Many orcs live here as they defend Angband from attacks while the Evil in Angband prepares...||Angmar|
|Utumno Remnant||Lord_Biscuit (Shataz)||The remnant of what was once the great Host of Utumno, these orcs and creatures rebuilds their strength as they prepare to swarm the lands east of the Ered Luin.||Isengard|
Staged sieges and battles Edit
Our server hosts a number of permanent battlegrounds that are used for training and general fun. People can choose either of (generally) two sides taking it on against other groups of players with a number of preset kits for each side. Players have no risk of losing anything and these stages battles are to be considered not part of the server roleplay. Admins host staged battles on an almost daily basis. The server uses the excellent SiegeMode mod by Mevans for this purpose. During these sieges it is illegal to place heads and blood. It will only ruin the map!
Rules of the Server Edit
Section A. – General Rules: Edit
§1. Common sense is to be expected. Any breakage of such common sense will be taken as a breakage of the rules, and the punishment will always depend upon the crime. The rule of common sense applies to the use of roleplay as well.
§2. The word of the Staff is law. If you disagree with it, contact the staff member in question's superior.
§3. Swearing is allowed, in moderation (none of the more "extreme" words - keep it about PG-13).
§4. Any specific major roles upon the server that come from lore will require an application. For more info about specific roles, see the Roleplay section.
§5. Any disrespect, towards anyone, will not be tolerated.
§6. Hacking, in any form, is not allowed. Same rules apply for use of player radar and X-Ray texturepacks or mods!
§7. Being in the Nether as well as in the Overworld is not allowed! If you for whatever reason is stuck there, inform staff immediately!
§8. Waypoints inside other players' builds/claimed areas are not allowed without their consent! At the same time, if a settlement is walled off, it is not allowed to climb over those walls using glitches, nerd-poling, digging or mobs/NPCs! Walls are meant as barriers! A waypoint has to be at least 300 blocks away from a build.
§9. Due to the lore of certain kingdoms not being found or accessible, it is NOT allowed to setup fast travel points in the following factions nor within 500 blocks of their borders, unless under certain circumstances:
- The lands of Gondolin (Tumladen and surrounding mountains), unless you're in the Gondolin faction.
- The lands of Doriath, unless you're in the Doriath or Ossiriand faction.
The reason behind this is that Gondolin was never found, until it was betrayed, Nargothrond was a hidden realm too and Doriath was protected by the Girdle of Melian.
-However, there is a way to surpass this. Once these mentioned factions have been declared war upon, it will be allowed to setup custom fast travel points within their lands, like with any other faction.
-As each of the mentioned factions can be ignored from this rule, they will be removed from the list until none of them are left. The rule will then be completely erased as all of the factions have no revealed/opened themselves to the world. Do note this rule was made to make these factions better fit with their lore of the First Age of Arda.
§10. It is not allowed to teleport other players into a build without the permission of the build's owner!
§11. Any form of exploits, or cheats that aren't necessarily hacks, will be punished relative to the crime.
§12. Special tags costs 10 blocks of silver. Rank tags may freely be given out by leaders to their subjects.
§13. Griefing is not allowed! This means looting chests, placing/breaking blocks and/or killing halted NPCs/mounts/pets/traders in an area belonging to another player even if it is not banner protected!
§14. No land, cities, settlements, etc. can be conquered without declaring war!
§15. Making large amounts of destructions around the world, for no good reasons, will be counted as world-griefing and can lead to punishment.
§16. All players must pick an appropriate nickname for their character on the server!
§17. It is NOT allowed to rename your items to the name of actual things in lore, such as renaming your sword to Glamdring. Meanwhile, should you rename your items to something, the names must be fitting for lore, roleplay or immersion, meaning you can call your axe "Orc Cutter", but not something like "Dank Memer".
§18. Players are allowed to request fly for building. However, fly is ONLY for building things that are hard to make without flight, such as towers and abusing it will lead to punishment! Having fly enabled is at players' own risk, there will be no refunds if players die due to server restarting while they're mid-air! You may not under any circumstances enter any fighting scenarios with flight enabled! Flight is only given when admins are on. It will be removed when the last admin leaves. If said admin happens to forget someone, you have to relog yourself and stop flying.
§19. Purchasing of blocks and spawn eggs.
- As players will not be able to make all blocks due to some of our rules, we support players to purchase blocks from Staff members. Regular building blocks are 2 coins per block, while special blocks such as enchantment tables (decoration) or jukeboxes cost 50 coins per block. Due to the natural abundance of stone, wood logs (any type), dirt. Wooden planks of any type and cobblestone are also easily obtainable, as they are direct by-products of stone and wooden logs. For this reason, staff will no longer be selling stone, wood logs, dirt, cobblestone or wooden planks.
- Players can also buy spawn eggs of animals and NPCs. These can be purchased from administrators and are only to be used in Staff approved player builds and nowhere else!
- It is also allowed to purchase citizens and animals for 400 coins pr. NPC. Commanders and traders can be bought for approved builds at the cost of 2000 coins! Do note, you can ONLY purchase NPCs fitting to your faction!
- It is also allowed, for special approved builds, to ask the owner or a Project Admin to populate the build when the build is finished.
§20. Traps and "defensive" devices (barricades, trenches, moats etc.) in a build has to be approved by the owner or a Project Admin! Builds has to be made as realistic as possible after all...
§21. No spawn nor afk-killing! At least 2 minutes must occur before one may start attacking players who has just recently spawned or returned from afk. This includes logging in, a player should be allowed to log in fully before combat can be engaged, this would be 20 seconds.
§22. Killing new players on the server is highly frowned upon! It is urged for all players to instead guide them, help them or let them be - do NOT start attacking new players, as they are weak. Give them a few days to establish themselves on the server.
§23. When fastravelling/teleporting you must wait 1 minute to attack, anyone near you must also wait 1 minute to attack you.
§24. No combat-logging (logging off while in an active combat scenario or teleporting away!) Nor can one go 'AFK' while in a combat scenario and claim the right of safety.
§25. It is NOT allowed to teleport away, to other players or bring other players in via teleport during an active combat scenario! The following is considered to start an active combat scenario:
- Hitting a player
- Shooting at a player (even if the shot misses)
- Charging at a player while affected by a brew (particle effects)
A combat scenario will end after 10 minutes without action OR if the attacked player flees to a walled off build, such as a house, a castle or any other inaccesible area.
§26. If an active combat scenario has taken place for a longer period, due to one of the players hiding for too long or some other reason, the fight will end. 10 minutes without action ends the combat scenario!
§27. It is NOT allowed to kill the same player too often! Over-killing the same player can lead to PvP restrictions for an unknown amount of time! This means if you kill someone who is just building his home 3 times within 20 minutes, actions will be taken! Players should be allowed to build in peace and enjoy their time on the server, over-killing players who does not enjoy PvP is not a way to help them do this and is thusly against the server policy of allowing everyone to enjoy their time on the server! PVP should stay fun for everybody, if someone feels harassed by any so called ‘enemies’ notify an admin and we can figure out a solution.
§28. Players are safe from being killed within buildings that are closed off. If a player can’t get in, they can’t kill you.
§29. The maximum allowed amount of NPCs is controlled by the amount of Tokens players have. Players in peace times have 12 Tokens and in war times they have 24 Tokens. The Token cost of NPCs is as following: Levy Troops cost 1 Token, Regular Troops cost 2 Tokens, Elite Troops cost 3 Tokens, Cavalry Troops cost 3 Tokens, Large Troops (trolls, huorns, etc.) cost 6 Tokens! If in doubt regarding the class of an NPC, ask Staff! Players must hire units that belong to their faction only. Equiping hired NPCs with gear will make them count in Tokens relative to their armor.
§30. Rhinos are banned in pvp!
§31. Only faction armor and coalition weapons are allowed in casual pvp (Good vs Evil) Meaning, Evil players can use whatever the Evil weaponry arsenal has to offer for them. Good can do the same. (Armor is faction only.)
Faction gear is recommended as we are a Roleplay server, however, we understand the differences in quality between Good and Evil armour and weaponry at this point in time. Until we address them this will be the new rule.
Do note it is only allowed to use NPCs and invasion horns from your own faction, save for special occasions allowed by Staff!
Section B. - Claiming Land and Custom Groups: Edit
§1. Unlike on the Second Age Server, it is no longer possible to claim whole new land areas. Instead you can build towns, forts, castles etc. in an unowned area and then claim it with banners and then you will control the surrounding area. So in short, you do not control all of the Red Mountains just because you make a single build there.
§2. Custom Groups are different from Custom Factions. As of now, the creation of a custom faction is no longer possible although one is allowed to request the creation of one if there is a good reason for it in the lore of the First Age. The way Custom Groups are different from Custom Factions is that they can't quite do the same as factions can diplomacy-wise. Custom Groups can be declared war upon, join their allies and control the land they have been established on. However, they are counted as small "entities" unlike factions like Angband and can for that reason not declare war on other major factions. Custom Groups are created to fill out the gap of smaller factions, such as Petty-Dwarves which did not have a large kingdom like Hithlum, but were described as a group of races in lore.
§3. To apply for a Custom Group one must make an application HERE, and give a good explanation on why it should be created, who's going to currently be part of it and so forth. We expect good applications if we are to accept a Custom Group! Custom Groups WON'T get a faction room in spawn, as they are not major factions. However, players are welcome to join them.
§4. The Lord/Ruler of the biome or the Local Lord at the site of desired construction needs to grant permission to any outsiders to build in said biome. (The Lord/Ruler can deny the Local lord this privilege but it will likely lead to revolt)
§5. Banners inside of RP enemy factions are not allowed unless you have permission from the Lord/Ruler of the biome. (Local lords don't apply here)
§6. The area around a build where building is restricted is 500x500, none are allowed to banner and build inside of it without the Local Lord's approval. This includes walling around the settlement's protected area which will result in the removal of said wall or fortress and land the offender a serious penalty.
Section C. – Rules of War: Edit
Please head over to our document to get more info on the war rules:
Section D. – Field Battles: Edit
§1. Field battles are to be announced when attacking in open field or unwalled settlements.
§2. In a field battle, the two fighting parties must start roughly 500 blocks from each other and give each other time to prepare before the battle starts.
§3. All field battles must be supervised by an administrator.
§4. Field battles last until one team yields, is dead or flees the scene until nobody is there to be found near the area.
§5. If you die in a field battle, you may NOT re-join unless some specific special rules has been made by the leaders of the two warring parties has been made allowing one to do so.
§6. It is NOT allowed to teleport other players in mid-battle or to join one yourself. One must join the field battle BEFORE it starts.
Section E. – Siege Battles:Edit
§1. Siege battles are to be announced when attacking walled settlements, castles etc.
§2. In a siege battle the attacking party must start the battle at least 500 blocks away from the besieged settlement, castle and so forth.
§3. Once a siege battle has been announced and a date of battle agreed upon by the leaders of the defenders and attackers, the besieging party may start making a siege camp around the besieged settlements, castle etc. in order to start making siege equipment and the defenders are to allow them doing so!
§4. Once a siege battle has been announced, defenders are NOT allowed to build things outside of the besieged build. Not until the siege is over.
§5. Right before the siege battle is about to commence, the defenders MUST remove whatever banner protection there is on the gates so that they may be broken by a battering ram, axes or something alike.
§6. All siege battles must be supervised by an administrator.
§7. During a siege, the attackers are to make realistic siege equipment in their siege camp which must be approved by an administrator.
§8. Siege equipment will be moved to the desired locations by an administrator shortly before siege battle is about to commence.
- Rams must be built to knock down whatever gates the enemy has. If they have 1 medium gate and 2 small gates, you must have the resources to build all 3 rams.
- Only regular orc bombs/tnt can be used! No triple strength or fire modifiers.
These are the rules of the server. If you have any questions about them, make sure to ask us here, on Facebook or Discord!
Supporting the ServerEdit
The server has powerful hardware, software and high quality support from our hosts at Akliz. This is rather costly but worth it. In case people wish to support the server with donations they can do it by contacting TepelStreeltje.
Spread the word Edit
The server is promoted on the server lists and forum mentioned below. We encourage all players who feel happy about the server to vote on a regular basis, give diamonds, subscribe and favorite our submission pages or share their positive experiences in comments. This will increase the exposure of the server to the eyes of potentially interested players.
Votes are rewarded in-game instantly, with 2 10 () for each vote. This implies players can secure a daily voting income of 160 coins. As Diamonds and Favorites for a submission @ PMC count heavily in the stats, and can only be granted once per submission page, each Diamond and Favorite is rewarded with 5 100 () coins! This reward system is carefully watched and managed by Alte.
Server lists: Edit
Vote daily, give us a diamond, favorite, subscribe and/or leave a comment @
Leave a comment or share some +1's @ MinecraftForum.net
Give us a kudo @ namemc.com
On-the-scenes Staff: Edit
- Noloite (Turammarth)
Behind-the-scenes Staff: Edit
FA Mod Team
FA Mod coder and Serviceman:
Serverside Mod coder and the Sun King of France:
We are very satisfied with our current Team, please do not ask to become a Staff-Member!
Download Links Edit
To download the submod, use this link (do note the sub-mod gets updated every now and then, adding in new content for the players to play with):
To download the submod on the Technic Launcher, use this link (managed by Jerlag01):
Outdated → Interactive First Age map Version 2 (made by GGPVP, Hosted by Jerlag01):
http://famap.ml (Updateable Version Hosted By GGPvP)
Terms and Use Edit
In 2016 the Eras of Arda team requested and acquired approval from Mevans, author and owner of the Lord of the Rings mod for Minecraft (LOTRmod), to create submods for First and Second Age servers, to create submods in for server worlds by overriding or even modifying parts of the LOTRmod that code for a.o. (non-exclusive list!): map, biomes, faction alignments, textures and texts.
The EoA team is honoured to have the opportunity to create FA and SA submods and wishes to express our determination to set the same high standards for our mod development as used and carried out by the LOTRmod mod team. We intend to ensure that any modifications we implement in the submods will minimally conflict with planned features of the LOTRmod, and that gameplay wise, the submods will not or only to very limited extent differ from the LOTRmod.
We hope, but not expect, that our efforts to create FA and SA worlds will be appreciated by Mevans and his mod team, and at some point may lead to exchange of ideas and features with respect to FA and SA LOTRmod creation.
The SA and FA submods and servers are created and developed by the Eras of Arda team. Any part of their publications may not be used in any sort, other than singleplayer Minecraft worlds, without the explicit approval of the Owner of the Eras of Arda server(s).
Special Thanks Edit
We would also like to give our thanks to the LotR mod team, for helping us through this process.
A massive thanks to the creators of this community, PredatorFish, also known as BronnBlackwater and PredatorWhale also known as CptArthos. We truly thank them for what they've done for us and this community.