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[The Éothéod's] settled homes were in the eaves of the Forest, and especially in the East Bight, which had largely been made by their felling of trees.

–The Northmen and the Wainriders, Unfinished Tales

The East Bight is a large clearing in the south-east of Mirkwood.

Upon entering this biome you gain the achievement "Axes of Old" and you unlock the waypoints of the Wilderland region. It was added in Public Beta 25.

The East Bight is the great indentation in the eastern edge of Mirkwood, a treeless region that is roughly square in shape, some fifty miles to a side, towards the southern end of the wood. The "Bight" is not a natural formation, but rather the result of generations of forestry by the Northmen who had historically occupied the lands east of the forest, from whom the Éothéod could claim descent, alongside the later depredations of Dol Guldur and the Balchoth. Because of the Bight, that part of Mirkwood immediately to the north of Dol Guldur is less than one hundred miles across, and so it is known as the "Narrows of the Forest".

The East Bight is a rather barren land, stripped of any significant undergrowth and large trees, similar to the Brown Lands and Dol Guldur. The land is flattened after years of erosion and the fertile forest soils have been flushed away and partially depleted. It's only partially covered with grasses and rotten logs are scattered all over the place. There's scarcely a live tree to be found. Small herds of horses graze the lands.

This is not a very favourable place to settle as traders do not frequent this area, but bandits and marauding regiments from Dol Guldur do.

Variants[]

  • Light Forest - A lightly forested version of the biome.
  • Steppe - A flat, grassy version of the biome with occasional trees.
  • Barren Steppe - A version of the steppe variant with even less grass, more dirt.

Structures[]

Only few structures remind of the permanent settlements this area once knew, among pillars of stone bricks and other minor ruins.

  • Ruined houses can be found here in three variants: just ruined and rotten or burnt. The ruined houses are crumbled and eventually rotten or burnt out. A chest and a furnace are all that remind of their former inhabitants.

Mobs[]

As in neighbouring Wilderland, Orcs of Dol Guldur and Mordor roam these lands at night:

  • Dol Guldur Orc - Evil orcs of Dol Guldur once bred to serve the Necromancer; now, they follow the orders of Khamûl, the Black Easterling.
  • Dol Guldur Orc Archer - Dol Guldur Orcs equipped with orc bows and ready to kill their enemies from a distance.
  • Mordor Orc - Evil orcs of Mordor, equipped with Mordor armour, and armed with Mordor weapons, such as scimitars, spears, battleaxes, daggers, warscythes, or warhammers.
  • Mordor Orc Archer - Mordor orcs equipped with orc bows.

Conquest[]

East Bight can be conquered by Dale, Dorwinion, Gondor, Gundabad, Dol Guldur, Mordor and Rhúdel. The conquest rate is 1.0.

Vegetation[]

The trees are dead and their remnants feed the depleted soil. Patches of grass and barren dirt dot the biome surface and the wary traveller must watch out to not stumble over the rotten logs scattered all over the area. Most normal flowers can be found here. The 'light forest' variant has oak, spruce and beech trees, but they're all dead.

The One Wiki to Rule Them All has an article on:

East Bight

The Tolkien Gateway has an article on:

East Bight

Biomes of the Lord of the Rings Mod (Sub-biomes in brackets)
List by Alphabet
A-C:

AdornlandAnduin Hills (Gladden Fields, Vales of Anduin) • Angmar (Mountains) • Barrow-downs
Blue Mountains (Foothills) • Bree-land (Chetwood) • Brown LandsColdfells

D-E:

DagorladDaleDead MarshesDor-en-Ernil (Hills) • Dorwinion (Emyn Winion)
Drúwaith IaurDunlandEast BightEmyn MuilEnedwaithEreborEregion
Eriador (Downs, Eryn Vorn, Minhiriath, Swanfleet) • Ettenmoors

F:

Fangorn (Clearing) • Fangorn WastelandFar Harad Bushland (Hills) • Far Harad Cloud Forest
Far Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing) • Far Harad MangroveFar Harad Swampland
Far Harad VolcanoField of CelebrantForodwaith (Coastline, Mountains, Glacier)

G-K:

Gondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills))
Grey Mountains (Foothills) • Gulf of Harad (Gulf Forest) • Half-desertsHarad MountainsHarnennor
HarondorIron HillsIthilien (Hills, Wasteland) • Kanuka Forest

L-M:

LakeLast DesertLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
LostladenLothlórien (Eaves) • MidgewaterMirkwood (Dol Guldur, Mountains)
Misty Mountains (Foothills) • Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Mountains of the Wind (Foothills)

N-S:

Nan CurunírNindalfNorthern MirkwoodNorthlands (Northern Forests) • Old Forest
PerdorogwaithRed Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe
Tol Rhúnaer) • Rhûn (Forest) • Rivendell (Hills) • RiverRohan (Woodlands, The Wold, Uruk Highlands)
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)

T-W:

Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • The Sea (Beach, Island, Meneltarma) • The Shire (Marshes, Moors, Woodlands, White Downs) • TolfalasTrollshaws
Umbar (Forest, Hills) • UtumnoWilderland (Northern, Long Marshes) Woodland Realm (Hills)

List by Region
Eriador:

Angmar (Mountains) • Barrow-downsBlue Mountains (Foothills) • Bree-land (Chetwood)
ColdfellsDunlandEnedwaithEregionEriador (Downs, Eryn Vorn, Minhiriath, Swanfleet)
EttenmoorsLindon (Coastline, Woodlands, Tower Hills) • Lone-lands (Angle, Weather Hills)
MidgewaterNan CurunírOld ForestRivendell (Hills)
The Shire (Marshes, Moors, Woodlands, White Downs) • Trollshaws


Rhovanion:

Anduin Hills (Gladden Fields, Vales of Anduin) • Brown LandsDagorladDale
Dead MarshesEast BightEmyn MuilEreborField of CelebrantFangorn (Clearing)
Fangorn WastelandGrey Mountains (Foothills) • Iron HillsLothlórien (Eaves)
Mirkwood (Dol Guldur, Mountains) • Misty Mountains (Foothills) • NindalfNorthern Mirkwood
Wilderland (Northern, Long Marshes) • Woodland Realm (Hills)


The South:

AdornlandDor-en-Ernil (Hills) • Drúwaith IaurGondor (Andrast, Blackroot Vale, Lamedon (Hills), Lebennin (Mouths of Anduin), Lossarnach (Imloth Melui), Mouths of Entwash, Pelargir, Pelennor Fields, Pinnath Gelin, White Mountains (Foothills)) • HarondorIthilien (Hills, Wasteland)
Mordor (Eastern Desolation, Gorgoroth, Mordor Mountains, Morgulduin, Morgul Vale, Nan Ungol, Nurn (Marshes, Sea of Nurnen), Udûn) • Rohan (Woodlands, The Wold, Uruk Highlands) • Tolfalas


Harad:

Far Harad Bushland (Hills) • Far Harad Cloud ForestFar Harad Grasslands (Arid, Arid Hills, Corsair Coasts, Forest) • Far Harad Jungle (Edge, Lake, Mountains, Taurethrim Clearing)
Far Harad MangroveFar Harad SwamplandFar Harad VolcanoGulf of Harad (Gulf Forest)
Half-desertsHarad MountainsHarnennorKanuka ForestLostladenPerdorogwaith
Southron Coasts (Harad Desert Riverbank, Near Harad Oasis, Southron Forests)
Taur-i-ThorogrimThe Great Desert (Hills, Red Desert) • Umbar (Forest, Hills)


Rhûn:

Dorwinion (Emyn Winion) • Last DesertMountains of the Wind (Foothills) • Red Mountains (Foothills) • Rhúdel (Eryn Garan, Eryn Rhúnaer, Hills, Steppe, Tol Rhúnaer) • Rhûn (Forest)


Forod:

Forodwaith (Coastline, Mountains, Glacier) • Northlands (Northern Forests) • Utumno


Belegaer:

The Sea (Beach, Island, Meneltarma)

Types

DesertsForestsIslandsMountainsSwampsVariants

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