Hello everyone,
It's me again with another great pair of suggestions! I can't lie, I am really into the fighting aspect of this mod and as an evil player, I couldn't help but notice something. Evil bows are pretty darn bad! They've got very long drawback times and deal little but no more damage than their good-aligned opponents. So that's why I came up with something.
I introduce to you, The Uruk-Hai Scouts!
The Uruk-Hai had fast scouts wielding shortbows. This is not only a nice addition to the Uruk-Hai because of the new unit, but it also adds another bow to the game. The shortbow would have a short drawback, seen that it's a shortbow. It would do decent damage but lack range. Regarding the units, they could be a little faster than other Uruk-Hai units, but have thinner armour.Second, increase the durability of Uruk-hai and Black Uruk armour. Right now, Uruk-hai and Black Uruk armour have the same stats. In my opinion, they should have their durability increased by at least 80 seen that they're the elite armour variants of the orcs (even if they're increased by a 80, they'd still not come close to dwarven and elven armour). Uruk armour is described as thick elite armour and right now, that's just not the case. Same goes for the Uruk weaponry. To be honest, armour breaks down too fast for my taste in general. Another idea would be to add durability to armour in general. Apparently many players refrain from wearing faction armour, seen that Goran wrote; "This is already a big problem. Many players don't use faction items because they're weaker. This could basically render faction armor useless." In a reaction to a suggestion on the Facebook page. In order to promote faction armour, make it last longer!
Let me know what you guys think. Be sure to drop a kudos if you enjoy the post, I put a lot of effort into my suggestions!
Sincerely yours,
Garothmuk the kebab Uruk!